Difference between revisions of "Boss"

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m (quick fix)
(Added "Weaknesses" & "Resistances" tabs to bosses for more detail(both are blank for now), changed Roarmulus' description & placed a few things here. If I broke anything in this edit, I'm sorry.)
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*Bite {{attack|normal}} {{attack|piercing}}
 
*Bite {{attack|normal}} {{attack|piercing}}
 
*Thrown Spikes {{attack|normal}} {{attack|piercing}}
 
*Thrown Spikes {{attack|normal}} {{attack|piercing}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Frumious Fang}}(1-4)
 
*{{Token|Frumious Fang}}(1-4)
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*Repel {{attack|normal}}
 
*Repel {{attack|normal}}
 
*Absorb Royal Mini {{attack|heal}}
 
*Absorb Royal Mini {{attack|heal}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Jelly Gem}}(1-4)
 
*{{Token|Jelly Gem}}(1-4)
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*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}
 
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Bark Module}}(1-4)
 
*{{Token|Bark Module}}(1-4)
 
|description=
 
|description=
The [[Roarmulus Twins]] are two very large Gun Puppies that would like nothing more than to blow you up.
+
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.
 
*(Date of release: 07/06/2011)
 
*(Date of release: 07/06/2011)
 
}}
 
}}
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*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Almirian Seal}}(1-4)
 
*{{Token|Almirian Seal}}(1-4)
Line 99: Line 107:
 
*Bite {{attack|normal}} {{status|poison}}
 
*Bite {{attack|normal}} {{status|poison}}
 
*Thrown Spikes {{attack|piercing}} {{status|poison}}
 
*Thrown Spikes {{attack|piercing}} {{status|poison}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Frumious Fang}}(2-8)
 
*{{Token|Frumious Fang}}(2-8)
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*Repel {{attack|normal}} {{status|freeze}}
 
*Repel {{attack|normal}} {{status|freeze}}
 
*Absorb Ice Mini {{attack|heal}}
 
*Absorb Ice Mini {{attack|heal}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Jelly Gem}}(2-8)
 
*{{Token|Jelly Gem}}(2-8)
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*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}
 
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Bark Module}}(2-8)
 
*{{Token|Bark Module}}(2-8)
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*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*{{Token|Almirian Seal}}(2-8)
 
*{{Token|Almirian Seal}}(2-8)
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*Bombs {{attack|shadow}}
 
*Bombs {{attack|shadow}}
 
*Rocket Dash
 
*Rocket Dash
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*Tier 1:  
 
*Tier 1:  
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|abilities=
 
|abilities=
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
*Tentacle Wires {{attack|elemental}}
+
*Tendril Wires {{attack|elemental}}
 
*Shield (Passive)
 
*Shield (Passive)
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*None
 
*None
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*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Ice Block Trail {{status|freeze}}
 
*Ice Block Trail {{status|freeze}}
 +
|weaknesses=
 +
|resistances=
 
|drop=*{{Mat|Brimstone}}
 
|drop=*{{Mat|Brimstone}}
 
*{{Mat|Swordstone}}
 
*{{Mat|Swordstone}}
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*Shadow Orbs {{attack|shadow}}
 
*Shadow Orbs {{attack|shadow}}
 
*Shadow Spikes {{attack|shadow}}
 
*Shadow Spikes {{attack|shadow}}
 +
|weaknesses=
 +
|resistances=
 
|drop=*None
 
|drop=*None
 
}}
 
}}
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*Explosion {{attack|normal}} {{attack|elemental}}
 
*Explosion {{attack|normal}} {{attack|elemental}}
 
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)
 
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)
 +
|weaknesses=
 +
|resistances=
 
|drop=*None
 
|drop=*None
 
}}
 
}}
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|abilities=
 
|abilities=
 
*Smash {{attack|normal}} {{status|stun}}
 
*Smash {{attack|normal}} {{status|stun}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*None
 
*None
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*Flamethrower {{attack|normal}} {{status|fire}}  
 
*Flamethrower {{attack|normal}} {{status|fire}}  
 
*Balefire {{attack|normal}} {{status|fire}}
 
*Balefire {{attack|normal}} {{status|fire}}
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*None
 
*None
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*[[The Great Escape]]: The Yard (Mission 8-2)
 
*[[The Great Escape]]: The Yard (Mission 8-2)
 
|abilities= ???
 
|abilities= ???
 +
|weaknesses=
 +
|resistances=
 
|drop= ???
 
|drop= ???
 
}}
 
}}
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*Tackle {{attack|normal}} {{status|curse}}
 
*Tackle {{attack|normal}} {{status|curse}}
 
*Candles Attack {{attack|piercing}} {{status|curse}}
 
*Candles Attack {{attack|piercing}} {{status|curse}}
 +
|weaknesses=
 +
|resistances=
 
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).
 
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).
 
}}
 
}}
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*Poison Smog {{status|poison}}
 
*Poison Smog {{status|poison}}
 
*Summon Black Kats
 
*Summon Black Kats
 +
|weaknesses=
 +
|resistances=
 
|drop=
 
|drop=
 
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)
 
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)
Line 393: Line 429:
  
 
==Notes==
 
==Notes==
[[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a similar symbol for important fights. Not all boss fights use this symbol.
+
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a similar symbol for important fights. Not all boss fights use this symbol.
 +
 
 +
* Currently, there are 18 bosses to fight.
  
 
[[Category:Monsters]][[Category:Combat]]
 
[[Category:Monsters]][[Category:Combat]]

Revision as of 18:06, 24 February 2015

Icon Map Boss.png

A Boss is an unusual monster that appears in a special location in the Clockworks. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the Shadow Lairs. There are also various mini-bosses scattered throughout the clockworks.

Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.

The four main bosses drop tokens, which can be exchanged for rewards at Brinks. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.

Main Bosses

Shadow Lair Bosses

Expansion Bosses

Warmaster Seerus


Mini-Bosses

The Big Iron


Maulos


Arkus


Collector


Ironwood Sentinel


Razwog


Sputterspark


Special or Event-Only Bosses

Dread Velvet


Margrel


Notes

  • Icon Map Boss.png Elevators often use a colored icon of this shape to indicate that a boss is ahead. Other areas like Danger Rooms use a similar symbol for important fights. Not all boss fights use this symbol.
  • Currently, there are 18 bosses to fight.
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