Difference between revisions of "Boss"
From SpiralKnights
m (no idea if the damage/status are correct D:) |
(Added amount of tokens, not sure if it caps at four or five.) |
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*Spike Attack (ranged) {{attack|normal}} | *Spike Attack (ranged) {{attack|normal}} | ||
|drop= | |drop= | ||
− | *{{Token|Frumious Fang}} | + | *{{Token|Frumious Fang}}(1-5) |
|description= | |description= | ||
Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! | Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! | ||
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*Spin (Phase 2) {{attack|normal}} | *Spin (Phase 2) {{attack|normal}} | ||
|drop= | |drop= | ||
− | *{{Token|Jelly Gem}} | + | *{{Token|Jelly Gem}}(1-5) |
|description= | |description= | ||
The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage. | The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage. | ||
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*Laser {{attack|normal}} {{attack|elemental}} | *Laser {{attack|normal}} {{attack|elemental}} | ||
|drop= | |drop= | ||
− | *{{Token|Bark Module}} | + | *{{Token|Bark Module}}(1-5) |
|description= | |description= | ||
Two very large Gun Puppies that would like nothing more than to blow you up. | Two very large Gun Puppies that would like nothing more than to blow you up. | ||
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*Fire Snake (Phase 5) {{attack|elemental}} {{status|fire}} | *Fire Snake (Phase 5) {{attack|elemental}} {{status|fire}} | ||
|drop= | |drop= | ||
− | *{{Token|Almirian Seal}} | + | *{{Token|Almirian Seal}}(1-5) |
|location=* [[Firestorm Citadel]]: The Throne Room | |location=* [[Firestorm Citadel]]: The Throne Room |
Revision as of 13:03, 22 July 2011
A boss monster is a creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier. Although they are more powerful than monsters, they also have their weaknesses and strategy to defeating them.
Contents
Tier 1:
Tier 2: