Difference between revisions of "Furniture"
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[[File:Icon-furniture.png|75px|thumb|Icon used for '''Furnishing''' section of arsenal.]] | [[File:Icon-furniture.png|75px|thumb|Icon used for '''Furnishing''' section of arsenal.]] | ||
− | A '''{{PAGENAME}}''' is an item that can be placed in a [[Guild Hall]]. These are purely aesthetic items, with only a few exceptions (such as the [[Energy Well]]). Furniture items were introduced with [[Release Notes 2012-11-14|this update]], along with a major Guild Hall redesign. Furniture items show up in the "Furnishing" tab of your arsenal. This tab does not show up if you do not have any furniture. Furniture can be obtained in a variety of ways, see individual pages for availability. | + | A '''{{PAGENAME}}''' is an item that can be placed in a [[Guild Hall]]. These are purely aesthetic items, with only a few exceptions (such as the [[Energy Well]]). Furniture items were introduced with [[Release Notes 2012-11-14|this update]], along with a major Guild Hall redesign. Furniture items show up in the "Furnishing" tab of your arsenal. This tab does not show up if you do not have any furniture. Furniture can be obtained and arranged in a variety of ways, see individual pages for availability and other details. |
− | == List of | + | == List of Available Furniture Items == |
Using this list: images are links too - click on them to navigate. | Using this list: images are links too - click on them to navigate. | ||
*If a furniture item has its own recipe or special interaction, then the ''image'' link will lead to a specific page for that item, while the ''text'' link will take you to a page with a list of items (a "group") that the item belongs to. Example: click the "energy well image" and the "energy well text" - you'll go to different but informative places. "Trophy (Boss)" and "Special" classified items will usually have this linking behavior. | *If a furniture item has its own recipe or special interaction, then the ''image'' link will lead to a specific page for that item, while the ''text'' link will take you to a page with a list of items (a "group") that the item belongs to. Example: click the "energy well image" and the "energy well text" - you'll go to different but informative places. "Trophy (Boss)" and "Special" classified items will usually have this linking behavior. | ||
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− | Wiki editors helping the table: take special note of the template rows: main#, mainplaced#. Creature type furniture items use the mainplaced#, since their tooltip view is a rather uninformative chained cage. The | + | |
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+ | Wiki editors helping the table: take special note of the template rows: main#, mainplaced#. The # (1,2,3, 4 etc.) indicates how many picture-links will fit in the "available types" column. Creature type furniture items use the mainplaced#, since their tooltip view is a rather uninformative chained cage. The function for the large number of templates (vs. the usual single template) these slightly variable templates is to allow for easy linking and image resizing as needed. Also because I don't know any coding tricks to get around this. If you do, please fix! Oh yes :) | ||
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+ | Horizontal expansion doesn't work too well after about 8 or so for many browsers, so when that day comes (likely for snipes first), we'll figure something out. | ||
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+ | Please don't alter the table coding that goes as follows: "Birdsong Emporium Furniture#Field Sensor|Field Sensor" and so on. Yes, it's neater/cleaner/less breakage to just say "potted plants" but in the future, there could be other types of potted plants that are not in the "birdsong" group - so linking directly with the # is best for longevity, vs. through a redirect (which is usually better, yes). | ||
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===============================--> | ===============================--> | ||
− | {{Hidden header|Birdsong Emporium | + | {{Hidden header|Birdsong Emporium}} |
{{FurniturelistMain/Start}} | {{FurniturelistMain/Start}} | ||
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
− | |[[Crash Pod]] | + | |[[Birdsong Emporium Furniture#Crash Pod|Crash Pod]] |
|Furniture-Crash Pod icon| | |Furniture-Crash Pod icon| | ||
|Doodad | |Doodad | ||
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}} | }} | ||
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
− | |[[Field Sensor]] | + | |[[Birdsong Emporium Furniture#Field Sensor|Field Sensor]] |
|Furniture-Field Sensor icon| | |Furniture-Field Sensor icon| | ||
|Doodad | |Doodad | ||
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}} | }} | ||
{{FurniturelistMain4/Row | {{FurniturelistMain4/Row | ||
− | |[[Light Beacon]] | + | |[[Birdsong Emporium Furniture#Lights|Light Beacon]] |
|Furniture-Blue Light Beacon icon| | |Furniture-Blue Light Beacon icon| | ||
|Light | |Light | ||
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|Weapon Crate| | |Weapon Crate| | ||
}} | }} | ||
− | |||
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
|[[Birdsong Emporium Furniture#Special|Energy Well]] | |[[Birdsong Emporium Furniture#Special|Energy Well]] | ||
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|Energy Well| | |Energy Well| | ||
}} | }} | ||
− | {{Hidden header|Homecoming | + | {{Hidden header|Homecoming}} |
{{FurniturelistMain4/Row | {{FurniturelistMain4/Row | ||
|Battle Stand | |Battle Stand | ||
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|Vanguard's Battle Stand| | |Vanguard's Battle Stand| | ||
}} | }} | ||
− | {{Hidden header| | + | {{Hidden header|Snipes}} |
{{FurniturelistMainPlaced4/Row | {{FurniturelistMainPlaced4/Row | ||
− | |Snipe (Lazy) | + | |[[Snipe (Furniture)|Snipe (Lazy)]] |
|Furniture-White Lazy Snipe icon| | |Furniture-White Lazy Snipe icon| | ||
|Creature | |Creature | ||
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}} | }} | ||
{{FurniturelistMainPlaced4/Row | {{FurniturelistMainPlaced4/Row | ||
− | |Snipe (Flying) | + | |[[Snipe (Furniture)|Snipe (Flying)]] |
|Furniture-White Flying Snipe icon| | |Furniture-White Flying Snipe icon| | ||
|Creature | |Creature | ||
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}} | }} | ||
{{FurniturelistMainPlaced5/Row | {{FurniturelistMainPlaced5/Row | ||
− | |Snipe (Wandering) | + | |[[Snipe (Furniture)|Snipe (Wandering)]] |
|Furniture-White Wandering Snipe icon| | |Furniture-White Wandering Snipe icon| | ||
|Creature | |Creature | ||
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}} | }} | ||
{{FurniturelistMainPlaced3/Row | {{FurniturelistMainPlaced3/Row | ||
− | |Gobblesnipe (Lazy) | + | |[[Snipe (Furniture)#Gobblesnipe Furniture|Gobblesnipe (Lazy)]] |
|Furniture-Black Plump Gobblesnipe icon| | |Furniture-Black Plump Gobblesnipe icon| | ||
|Creature | |Creature | ||
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}} | }} | ||
{{FurniturelistMainPlaced3/Row | {{FurniturelistMainPlaced3/Row | ||
− | |Gobblesnipe (Plump) | + | |[[Snipe (Furniture)#Gobblesnipe Furniture|Gobblesnipe (Plump)]] |
|Furniture-Black Plump Gobblesnipe icon| | |Furniture-Black Plump Gobblesnipe icon| | ||
|Creature | |Creature | ||
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}} | }} | ||
{{FurniturelistMainPlaced3/Row | {{FurniturelistMainPlaced3/Row | ||
− | |Gobblesnipe (Wandering) | + | |[[Snipe (Furniture)#Gobblesnipe Furniture|Gobblesnipe (Wandering)]] |
|Furniture-Black Plump Gobblesnipe icon| | |Furniture-Black Plump Gobblesnipe icon| | ||
|Creature | |Creature | ||
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|Lord Vanaduke's Finery| | |Lord Vanaduke's Finery| | ||
}} | }} | ||
− | {{Hidden header|Winterfest | + | {{Hidden header|Winterfest}} |
{{FurniturelistMain3/Row | {{FurniturelistMain3/Row | ||
− | |Candles | + | |[[Winterfest Furniture#Candles|Candles]] |
|Furniture-White Candles icon| | |Furniture-White Candles icon| | ||
|Light | |Light | ||
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}} | }} | ||
{{FurniturelistMain3/Row | {{FurniturelistMain3/Row | ||
− | |Holiday Presents | + | |[[Winterfest Furniture#Holiday Presents|Holiday Presents]] |
|Furniture-White Holiday Presents icon| | |Furniture-White Holiday Presents icon| | ||
|Pile | |Pile | ||
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}} | }} | ||
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
− | |Snow Block | + | |[[Winterfest Furniture#Snow Block|Snow Block]] |
|Furniture-Snow Block icon| | |Furniture-Snow Block icon| | ||
|Doodad | |Doodad | ||
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}} | }} | ||
{{FurniturelistMain3/Row | {{FurniturelistMain3/Row | ||
− | |Winterfest Tree | + | |[[Winterfest Furniture#Winterfest Tree|Winterfest Tree]] |
|Furniture-White Winterfest Tree icon| | |Furniture-White Winterfest Tree icon| | ||
|Plant | |Plant | ||
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}} | }} | ||
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
− | |Winterfest Table | + | |[[Winterfest Furniture#Tables|Winterfest Table]] |
|Furniture-Winterfest Table icon| | |Furniture-Winterfest Table icon| | ||
|Table (Decorated) | |Table (Decorated) | ||
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|Winterfest Table| | |Winterfest Table| | ||
}} | }} | ||
− | {{Hidden header|Moorcroft | + | {{Hidden header|Moorcroft}} |
{{FurniturelistMain1/Row | {{FurniturelistMain1/Row | ||
|Ancient Bookcase | |Ancient Bookcase | ||
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|Zombie Bellhop| | |Zombie Bellhop| | ||
}} | }} | ||
− | {{Hidden header|Apocrean | + | {{Hidden header|Apocrean}} |
{{FurniturelistMain4/Row | {{FurniturelistMain4/Row | ||
|Obsidian Obelisk | |Obsidian Obelisk | ||
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|Obsidian Obelisk| | |Obsidian Obelisk| | ||
}} | }} | ||
− | {{Hidden header|Almire | + | {{Hidden header|Almire}} |
{{FurniturelistMain2/Row | {{FurniturelistMain2/Row | ||
|Bench (Almire) | |Bench (Almire) | ||
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{{Table/End}} | {{Table/End}} | ||
− | == Notes == | + | ==Notes== |
*"Pile" classified furniture items are named "clutter" in the game files. This term is arbitrarily and unofficially used for understanding of item groups. | *"Pile" classified furniture items are named "clutter" in the game files. This term is arbitrarily and unofficially used for understanding of item groups. | ||
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*"Doodad" is a general term used in many games to describe a miscellaneous, non-interactive, perhaps animated, scenic entity. This term is arbitrarily and unofficially used for understanding of item groups. | *"Doodad" is a general term used in many games to describe a miscellaneous, non-interactive, perhaps animated, scenic entity. This term is arbitrarily and unofficially used for understanding of item groups. | ||
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**Most "Table" classified furniture items can be rotated: North, South, West, and East. | **Most "Table" classified furniture items can be rotated: North, South, West, and East. | ||
***The ''Winterfest Table'' and ''Antique Table'' furniture items can be rotated in any direction. | ***The ''Winterfest Table'' and ''Antique Table'' furniture items can be rotated in any direction. | ||
− | + | ||
+ | And so on. | ||
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+ | Other classification types and individual items within types are highly variable. | ||
− | [[Category:Furniture]] | + | [[Category:Furniture|*]] |
Revision as of 22:11, 31 July 2014
A Furniture is an item that can be placed in a Guild Hall. These are purely aesthetic items, with only a few exceptions (such as the Energy Well). Furniture items were introduced with this update, along with a major Guild Hall redesign. Furniture items show up in the "Furnishing" tab of your arsenal. This tab does not show up if you do not have any furniture. Furniture can be obtained and arranged in a variety of ways, see individual pages for availability and other details.
Contents
List of Available Furniture Items
Using this list: images are links too - click on them to navigate.
- If a furniture item has its own recipe or special interaction, then the image link will lead to a specific page for that item, while the text link will take you to a page with a list of items (a "group") that the item belongs to. Example: click the "energy well image" and the "energy well text" - you'll go to different but informative places. "Trophy (Boss)" and "Special" classified items will usually have this linking behavior.
- If a furniture item does not have any properties like the above, both the image and text links will direct you to the same place - a page containing a detailed list with that item as well as like-colored items or items in the same group.
Template:FurniturelistMain/Start Template:FurniturelistMain1/Row Template:FurniturelistMain1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain1/Row Template:FurniturelistMain1/Row
Template:FurniturelistMain4/Row
Template:FurniturelistMainPlaced4/Row Template:FurniturelistMainPlaced4/Row Template:FurniturelistMainPlaced5/Row Template:FurniturelistMainPlaced3/Row Template:FurniturelistMainPlaced3/Row Template:FurniturelistMainPlaced3/Row
Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row
Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row
Template:FurniturelistMain1/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistPlaced1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain2/Row Template:FurniturelistMain3/Row Template:FurniturelistPlaced1/Row
Template:FurniturelistMain4/Row
Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMainAlmireSprites/Row
|}
Notes
- "Pile" classified furniture items are named "clutter" in the game files. This term is arbitrarily and unofficially used for understanding of item groups.
- "Doodad" is a general term used in many games to describe a miscellaneous, non-interactive, perhaps animated, scenic entity. This term is arbitrarily and unofficially used for understanding of item groups.
- Most "Creature" type furniture can be walked through (intangible) - but a knight will cause a wandering entity to change its travel path.
- Rotation Information:
- Most "Light" classified furniture items cannot be rotated.
- Most "Pile" classified furniture items can be rotated in all directions (North, Northwest, West, Southwest, South, Southeast, East, Northeast).
- Most "Seat" classified furniture items can be rotated in all directions.
- Most "Shelf" classified furniture items can be rotated: South, West, and East.
- Most "Table" classified furniture items can be rotated: North, South, West, and East.
- The Winterfest Table and Antique Table furniture items can be rotated in any direction.
And so on.
Other classification types and individual items within types are highly variable.