Guild Hall

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Entering a Guild Hall from the Garrison.

Each Guild has its own Guild Hall — a customizable area where guild members can congregate.

The Guild Hall is the nerve center for any Spiral Knights guild. Here, guild members can relax, plan future missions, and take advantage of various Guild Hall amenities at their disposal. The Guild Hall is extremely customizable, and can be expanded to fit guilds of many sizes. It can also contain a wide variety of furniture and room types, so coordinate with your friends to make your Guild Hall a true reflection of your guild! When a Guild Hall is first opened, it consists of two areas: a lobby, and the Command Console room.

Guilds wishing for more space can purchase expansions to increase the size of their guild hall. These are available from the Command Console while in Design Mode. Guilds that have expanded can fill certain spaces with a variety of different rooms. These rooms can be as simple as a styled empty room for placing furniture, or they can contain one of a number of different guild amenities, such as alchemy terminals, shops, and more! Guild Halls require a large amount of resources to decorate and maintain - maintenance involves a weekly Upkeep cost in Crowns. As a Guild Hall gains more expansions, this upkeep cost increases, so make sure there's enough Crowns in your Guild Treasury to pay for everything - or your guild will go into Default.

Contents

Command Console

The Command Console interface.
Command Console in a Guild Hall.

The Command Console is a special object that comes free inside all guild halls. It acts as the nerve center of a guild, opening up a unique interface that provides a host of options for guild members, changing based on the rank of the member interacting with it. All main features of a guild hall can be accessed through the Command Console, such as the Guild Treasury. It cannot be moved elsewhere.

Birdsong Emporium

Birdsong Emporium

The Birdsong Emporium allows high-ranking guild members to purchase items for the guild using funds from the Guild Treasury. These items include various Guild Hall furniture items and upgrades. Purchased items go directly into the Guild Treasury, and thus cannot ever be removed from the guild. Furniture comes in a variety of types and sizes and is used to decorate your Guild Hall's rooms and halls to make them feel more like home. Some furniture even has special effects when activated! Any furniture currently in your Guild Treasury can be placed into the Guild Hall using Design Mode. The Birdsong Emporium is also where you purchase rooms to fill out new expansions, or replace existing rooms with new and different ones. As a Guild Hall's size increases by adding expansions, the selection of items available in the Birdsong Emporium's catalog also increases. Be sure to check back often to see what's available!

The Birdsong Emporium and Design Mode can be accessed from the Command Console.

A list of available Birdsong Emporium furniture can be found here. Some snipes are also available from the Birdsong Emporium.

Guild Record

Guild Record

The Guild Record logs important recent activity within the guild, such as donations to the Guild Treasury, deposits to and withdrawals from the various Guild Storages, and promotions, additions or departures of guild members. They allow higher-ranked guild members to track who is donating or taking a lot from the guild, and act accordingly.

Guild Masters or Officers may save the current Guild Log to their Desktop for viewing in an external program. The file will be a CSV format which can be opened with programs like Microsoft Office Excel or LibreOffice Spreadsheet.

Guild Storage

Member Storage

The Guild Storage acts like a shared Arsenal amongst all guild members where items can be deposited and withdrawn freely. There are separate storages for members+, veterans+, and officers+. Guild members of the appropriate rank can add or remove equipment or items to the Storage as they see fit. It's a great way to share resources between guildmates, or to help out newer members! The Guild Storage can be accessed from the Command Console once the guild hall has been expanded to include the second floor.

WARNING: Items placed in Guild Storage can be removed and claimed by any guild member with access to Guild Storage. Do not put items into Guild Storage that you want to keep for yourself!

Guild Treasury

Guild Treasury

The Guild Treasury contains all the items and crowns collectively owned by the guild. In order for furniture to be placed within a Guild Hall, furniture must first be added to the Treasury. The costs of new rooms, items from the Birdsong Emporium and upkeep are also paid from the Treasury, so guild members will have to be certain to keep the Guild Treasury full of crowns! The Guild Treasury can be accessed from the Command Console.

Each guild has a 'Guild Treasury' that represents the money and valuables owned by the guild. Anything deposited into the treasury: crowns, furnishings, etc. becomes property of the guild and cannot be withdrawn, not even by the guild master. Funds in the guild treasury are automatically withdrawn regularly to pay guild hall upkeep. The larger your guild hall, the more upkeep will be required. Upkeep is paid in crowns on a weekly basis.

Removing expansions will lower upkeep but will also remove any installed rooms that required that expansion. Any furnishings placed in the removed expansion will be returned to the Guild Treasury. Additionally, you might lose unlocks to relevant room types - these will be removed from your guild hall if they were installed and required that expansion, no matter if they were installed within the removed Wing or another Wing. Their installation cost will not be waved for the future - you must pay it again in full if you wish to re-install.

Icon-alert.png WARNING: Anything added to the Guild Treasury can never be removed by any member of the guild, including the guild master. By adding items or crowns to the Guild Treasury, they forever become property of the guild. There are no exceptions.

Design Mode

Design Mode

Designing the hall of your dreams is a snap with our 'design mode.' While the rest of the guild is happily hanging out in the hall, other members can be busily working together in a duplicate instance arranging furniture, swapping out rooms, or expanding the hall itself. Design mode uses a completely intuitive means of design- everything is done as if you're playing the game. Want to move that table? Pick it up like a heavy statue and place it where you want it. No cumbersome editors, just cooperative play. Design Mode can be accessed from the Command Console.

Design Mode allows a guild member of Veteran rank or higher to rearrange the furniture and other infrastructure within a Guild Hall. Once in Design Mode, furniture items can be picked up and put back down again much like a Gold Key or Heavy Statue, and by default they can be rotated while held by using the Mouse Wheel. When you are happy with your rearranging, a guild member of Officer rank or higher can Publish the changes from the Command Console and make them visible to the rest of the guild.

A full list of available furniture can be found here.

Environments

Change Environment

Environments are unlocked via expansions and add aesthetic effects to a guild hall.

Environments change the weather and other ambient effects of the Guild Hall.

If the required expansion is removed, any non-default environment will be restored to the default.

Expansions

Expand Guild Hall

Guild Halls can be expanded by purchasing expansions. Wing Expansions contain narrow pathways and two rooms. Other expansions serve the purpose of linking the East and West sides of the Guild Hall together, and have variable sizes and properties.

Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, and features you will have available as a guild, such as increasing guild member limits.

When an expansion is installed, an installation fee is paid and Upkeep is affected. Should an expansion be removed for any reason, the installation fee must be paid again to install the room or expansion once more.

If an expansion is removed, any rooms that were 'unlocked' as a result of installing the expansion are also removed.

Rooms

Install a Room

Each Wing-type expansion is simply two connected Empty Rooms. By default, all rooms are 'empty rooms' that can be filled with any furnishings that have stored in the Guild Treasury, or have specific (a.k.a "featured" and so on) rooms installed within.

Examples of featured rooms include easy access to select merchants, services, and even peaceful hang out spots such as a snipe garden. You're still free to decorate a featured room, but they tend to include special props and decorations on their own and have limited spaces for furniture to be placed.

When a specific room is installed, an installation fee is paid and Upkeep is unaffected. Should a room be removed for any reason, the installation fee must be paid again to re-install the room.

A Room can have a Door installed to limit player access to that space.

Themes

Change Theme

Themes are unlocked via expansions and add aesthetic effects to a guild hall.

Themes change the lighting, walls, floor, fog and background of the Guild Hall.

If the required expansion is removed, any non-default theme will be restored to the default.

General Guild Hall

Upgrades

Below is a list of miscellaneous upgrades and other useful things that apply to a guild and guild hall. Most of these are unlocked by installing Expansions.

Note: mouseover icons for the upgrade's official description, just like in-game.

Name Requirements Cost Type
Permanently adds Member Storage, Veteran Storage and Officer Storage options to the Guild Command Console. Storages allow guild members of sufficient rank to exchange unbound items with other guild members.
Guild Storage
Either 2F Wing 20,000 Crowns Upgrade (Storage)
Allows your guild to recruit up to 100 members!
Membership Limit 100
Available with Hall 0 Crowns Standard Component
Allows your guild to recruit up to 150 members!
Membership Limit 150
Either 2F Wing 150,000 Crowns Upgrade (Membership)
Allows your guild to recruit up to 200 members!
Membership Limit 200
Either 3F Wing 150,000 Crowns Upgrade (Membership)
Allows your guild to recruit up to 250 members!
Membership Limit 250
Either 4F Wing 150,000 Crowns Upgrade (Membership)
Allows your guild to recruit up to 300 members!
Membership Limit 300
Either 5F Wing 150,000 Crowns Upgrade (Membership)
Guild Bond 5000 crowns Available with Hall Not tradeable Guild Bond
Guild Bond 10000 crowns Available with Hall Not tradeable Guild Bond
Guild Bond 20000 crowns Available with Hall Not tradeable Guild Bond


Notes

This Sprite Food Alchemy Machine in the Lab seems to have a map of a Guild Hall above it.

Interacting With Guild Halls

Officers and Guild Masters can set their guild hall to be 'open to the public' and host gatherings for recruitment, strategize with other guilds, or just hang out. Visitors have restricted abilities within a guild hall so they cannot simply run off with an item from storage or take from a mist well, for example.

A Guild Hall is automatically locked if all members of that guild are offline. It will not automatically open to the public if a member of the guild logs on, and must be reopened manually.

To enter your own guild hall either access it via the Garrison, or click on the Icon-social.png Social icon and scroll down to the "Guild" tab, then click on the "Guild Options" bar and select "Go To Guild Hall."

To exit the guild hall, walk south to the exit to Haven. Alternatively, click on the Icon-settings.png Main Menu icon, select "Options" (or use the ESC hotkey), and then use the "Return to Haven" button.

To enter someone else's Guild Hall, you must go to the Guild Hall building in the Garrison and select their hall from the list of public halls. A member in their guild with adequate permission must set their hall as public or you will not be able to enter it.

Upkeep

This section of the command console interface displays upkeep data.

Upkeep is the weekly crown payment that is automatically deducted from the hall's treasury once every seven days to keep the guild and its hall open and functional. It is separate from installation fees and other costs the guild might encounter while managing their hall. If upkeep is unable to be paid, the hall will go into default.

This "weekly cycle" is not uniform for every guild, meaning not all guilds pay their upkeep on the same day. The cycle's inception is determined by two factors: when the guild was founded, and whether or not the guild has been in and recovered from default.

Pro-rated upkeep occurs when an expansion is installed and influences the hall's upkeep for that cycle.

Treasury deduction history in relation to these fees can be viewed in the guild's record log. They are categorized as "Upkeep" in purple for upkeep fees and "Treasury" in pink for expansion installation + their pro-rated upkeep fees.

Default

Restrictive doors appear when the hall is in default.

If a guild is unable to pay upkeep, their hall will go into default:

  • Upgrades, furnishings, expansions, rooms, and so on are not directly affected. They are not removed or put back into the treasury etc.
  • Doors similar to the ones encountered while exploring the Clockworks will appear at the entrances to any installed first floor expansions. These doors prevent players from accessing the rest of the hall.
  • The guild is unable to add new guild members.
  • The lobby and Command Console remain accessible, enabling guild members to get out of default if desired.
  • The hall will remain in default until a fee is paid, with no additional penalties or costs accrued. The fee will not increase with time.

To get out of default, a number of crowns must be paid equal to twice the amount of upkeep that was owed the moment before the hall went into default. The restrictive doors disappear and the guild and hall can function normally. The hall's upkeep cycle restarts at the time the default fee was paid. Upkeep is the standard rate determined by installed expansions and must be paid in full by the end of the new week on a weekly basis, or the hall will go into default again.

History

  • release 2012-11-14: All guild halls were replaced with the base version of the expandable, decorate-able guild hall.
  • release 2012-12-12: Guild halls added new changes and items, such as the Hunter's Lodge, Boss Trophies, and Guild Hall Doors.
  • release 2016-07-27: The Iron Guild Hall Update added new items and changes to guild halls, E.G., new Divine Guild Hall theme, new Rain Storm environment, new Chess Board empty room, and so on.

See Also

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