Difference between revisions of "Pulsar"

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(Damage)
(Attacks: (Added range & extra info to attacks description.))
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== Attacks ==
 
== Attacks ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
+
Fires a very slow moving energy pellet that has a range of 9 squares. <br />
 +
About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback. <br />
 +
The user may fire up to three energy pellets per reload and move at approximately half speed while firing.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
A single expanded pellet that explodes on contact.
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A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback. <br />
 +
This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.
  
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Below table shows the approximate charge time in milliseconds:
 
{{SKAbilitiesTable|Charge Time in Milliseconds|
 
{{SKAbilitiesTable|Charge Time in Milliseconds|
{{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?}}
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{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?}}
 
}}
 
}}
  

Revision as of 15:33, 16 November 2011

Pulsar
Pulsar-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Pulsar is a 2-star handgun.

Description

A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel.

Attacks

Basic Attack

Fires a very slow moving energy pellet that has a range of 9 squares.
About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback.
The user may fire up to three energy pellets per reload and move at approximately half speed while firing.

Charge Attack

A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback.
This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Pulsar 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.


Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Pellet 11 - 12 15 - 17 28 - 30 29 - 26 25 - 23 22 - 20
Expanded Pellet 18 - 17 21 - 24 40 - 43 39 - 35 33 - 30 28 - 26
Charge Attack 29 - 31 38 - 42 71 - 79 70 - 58 51 - 44 42 - 38

Vendors

Vendors that sell this item:

Recipe

None

Alchemy Path

Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★



Pulsar
Equipment-Pulsar icon.png

Heavy Pulsar
Equipment-Heavy Pulsar icon.png

Radiant Pulsar
Equipment-Radiant Pulsar icon.png

Supernova
Equipment-Supernova icon.png



Pulsar
Equipment-Pulsar icon.png

Kilowatt Pulsar
Equipment-Kilowatt Pulsar icon.png

Gigawatt Pulsar
Equipment-Gigawatt Pulsar icon.png

Polaris
Equipment-Polaris icon.png

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