Difference between revisions of "Punch Gun"

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(Update "range". Standardise recoil UOM. Added "knockdown" ability. Added AOE effect & "pulling" effect. Copied a charge times table from the bombing guide. Values to be filled in later.)
(Filled in damage values for stratum 1 & 2)
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== Attacks ==
 
== Attacks ==
[[image:Punch_Gun_demo_combo.gif|200px|thumb|Demo animation of combo-attack.]]
 
[[image:Punch_Gun_demo_charge.gif|thumb|Demo animation of charge-attack. Click to show.]]
 
 
=== Basic Attack ===
 
=== Basic Attack ===
 +
[[image:Punch_Gun_demo_combo.gif|200px|thumb|Demo animation of combo-attack.]]
 
Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.  
 
Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.  
 
<br /> In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1,  
 
<br /> In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1,  
Line 20: Line 19:
  
 
=== Charge Attack ===
 
=== Charge Attack ===
 +
[[image:Punch_Gun_demo_charge.gif|thumb|Demo animation of charge-attack. Click to show.]]
 
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
 
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
 
<br /> The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.  
 
<br /> The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.  
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{{SKAbilitiesTable|Charge Time in Milliseconds|
 
{{SKAbilitiesTable|Charge Time in Milliseconds|
{{SKAbilitiesRow|Punch Gun|?|?|?|?|?|?|?}}
+
{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|?|?|?|?}}
 
}}
 
}}
  
=== Damage ===
+
== Damage ==
----
+
 
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
 
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
  
 
{{SKDamageTable|
 
{{SKDamageTable|
{{SKNewRow}}
+
{{SKDamageRow|Basic Attack |12 - 14|12    |?|?|?|?}}
{{SKCell||background=#114255}}  {{SKCell|'''Normal Damage'''|background=#8CCAFE|2=center|4=6}}
+
{{SKDamageRow|Charge Attack|23 - 26|18 - 20|?|?|?|?}}
{{SKDamageRow|Each Bullet|?|?|?|?|?|?}}
+
{{SKDamageRow|Charge|?|?|?|?|?|?}}
+
 
}}
 
}}
  

Revision as of 16:23, 27 July 2011

Punch Gun
Punch Gun-Equipped.png
☆☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Punch Gun is a 0-star handgun.

Description

Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.

Attacks

Basic Attack

Demo animation of combo-attack.

Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.
In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1, setting them up for more damaging attacks.
The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after every shot.

  • Note: Having recoil means that the user will be momentarily unable to move when attacking.

Charge Attack

Demo animation of charge-attack. Click to show.

Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.
The recoil from this attack is so great that the user is flung back 2 squares and knocked prone.


None Low Medium High V. High Ultra Max
Punch Gun 2600 2400 2200 2000  ?  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.


Punch Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 12 - 14 12  ?  ?  ?  ?
Charge Attack 23 - 26 18 - 20  ?  ?  ?  ?

Vendors

Vendors that sell this item:

Recipe

Unknown.

Alchemy Path

Punch Gun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★

Punch Gun
Equipment-Punch Gun icon.png





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