Release/latest

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This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2013-12-19

From the Release Notes:
Bugfixes
  • Fixing the Iron Dragon Helm to use the correct name and model

2013-12-18

From the Release Notes:
Changes
  • A Mysterious Alchemy Machine is now available in Haven Town Square
  • Grinchlin treasure boxes in the "Grinchlin Assault!" mission now have increased material drops
Bugfixes
  • The Grand Solstice Ring recipe is now available in the Mysterious Alchemy Machine.

2013-12-12

From the Release Notes:
Bugfixes
  • Fixed an issue where revives would fail if you died next to a spiked block
  • Fixed a broken sound effect with the Gran Faust line of swords
  • Fixed a broken translation for the new Winterfest missions

2013-12-11

From the Release Notes:
Changes
  • Added a mini boss battle to the end of the crash site
  • Monsters will now drop Attack Boosters, Defense Boosters and Speed Boosters. They each grant a small boost, but will not stack. Picking up a boost while already boosted will reset the boost timer.
  • Added an improved walkthrough for the Time to Get Crafty mission
  • Added a guided tour of the Advanced Training Hall to the Pumping Up mission
  • Added an icon to the ingredients panel to show when a material can be found in the clockworks
  • Sparks of Life can now be used for a quicker revive in PvP
  • Clicking on the HUD Battle Sprite portrait now opens the Character Panel on the Battle Sprite tab
  • Added a small panel to buy Alchemy Orbs and Fire Crystals when you don't have enough to transmute or forge


Bugfixes
  • Trinket tooltips should no longer show levels
  • After sending a chat message the auto-targeter should no longer malfunction
  • The social panel can now be scrolled all the way to the bottom

2013-10-30

From the Release Notes:
Bugfixes
  • Fixed searching for certain items in the auction house.
  • Fixed the HUD in guild hall design mode.
  • Special items in recipes now show their full name.
  • Talking to Kozma will now select "Specials" in the supply depot.
  • Rapidly dismissing the transmute dialog won't break the variant dialog.
  • Activating the light puzzle in the wrong order in Shadow of the Apocrea now causes damage.
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