Warmaster Rocket Hammer
From SpiralKnights
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The Warmaster Rocket Hammer is a 5-star sword.
Contents
Description
Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the Grand Arsenal of the great Warmaster Seerus.
Sources
This item can be obtained from completing the tier 3 version of the expansion mission Operation Crimson Hammer. It cannot be dropped, sold or unbound.
Attacks
Basic Attack
The basic attack consists of three strokes. The first stroke is identical to that of any heavy sword, such as Sudaruska or Divine Avenger. The second stroke causes the knight to "dash" 5 tiles in the direction he (or she) is facing, hitting any enemy in his path as many as three times, for moderate damage each time. The third stroke is identical to all heavy swords' second swings — more powerful and with significant knockback. All three strokes cause a small explosion directly in front of the knight if they land on an enemy. The first and second strokes are enough to chop a mineral completely.
Charge Attack
The charge attack is two consecutive overhead smashes into the ground, similar to the Troika's charge. Each smash causes a large explosion of fire, and the knight takes a step forward in between attacks. The attack cannot be interrupted unless the knight is shocked or knocked out. This attack can sometimes push teammates away.
Damage
Warmaster Rocket Hammer's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Undead and Constructs | ||||||
Hit 1 | 52-62 | 72-82 | 130-141 | 148-158 | 229-281 | 322-340 |
Hit 2 | 34-40 | 46-52 | 88-94 | 99-106 | 158-198 | 215-241 |
Hit 3 | 60-72 | 84-97 | 152-166 | 175-188 | 270-332 | 363-403 |
Charge | 80-97 | 114-130 | 205-224 | 237-256 | 365-450 | 493-550 |
Versus Fiends and Slimes | ||||||
Hit 1 | 47-54 | 60-67 | 110-114 | 117-121 | 175-224 | 241-258 |
Hit 2 | 29-31 | 35-37 | 68-67 | 68-68 | 105-141 | 150-153 |
Hit 3 | 55-64 | 73-82 | 132-139 | 144-150 | 216-275 | 297-321 |
Charge | 75-88 | 102-115 | 185-198 | 206-219 | 312-393 | 427-468 |
Versus Beasts and Gremlins | ||||||
Hit 1 | 8-9 | 11-13 | 20-22 | 23-25 | 36-45 | 49-55 |
Hit 2 | 5-6 | 8-9 | 14-16 | 17-18 | 26-33 | 36-41 |
Hit 3 | 9-11 | 13-15 | 23-25 | 27-30 | 42-53 | 58-66 |
Charge | 11-14 | 17-19 | 30-34 | 36-40 | 58-73 | 81-92 |
Note: Hit 2 seems to be broken for Strata 3 and 4 against Fiends and Slimes: it does less damage at the end of Strata 3 then the beginning, and does the same damage all throughout Strata 4. The damage indicated by Hit 2 and Charge are for only one hit; if used properly, Hit 2 can inflict this damage thrice and Charge twice.
Alchemy Path
Warmaster Rocket Hammer's alchemy path | |||||||||||||
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The Prototype Rocket Hammer, Stable Rocket Hammer, and Warmaster Rocket Hammer are related. These are stand-alone items that cannot be upgraded.
Notes
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Perfect Mask of Seerus
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Dark Retribution
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Warmaster Rocket Hammer
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)
- Swords