Difference between revisions of "Warmaster Seerus"

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Warmaster Seerus is a member of the [[Crimson Order]] and the boss of the expansion pack "Operation: Crimson Hammer": he is one of two Gremlin bosses (the other being [[Schemer Razwog]]). He owns the [[Grand Arsenal]] and is the mastermind behind countless gremlin war machines, including the [[Roarmulus Twins]].
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Warmaster Seerus is a member of the [[Crimson Order]] and the boss of the expansion pack "Operation: Crimson Hammer": he is one of three Gremlin bosses (the other being [[Schemer Razwog]] and [[Herex]]). He owns the [[Grand Arsenal]] and is the mastermind behind countless gremlin war machines, including the [[Roarmulus Twins]].
  
 
==Battle==
 
==Battle==

Revision as of 16:07, 26 July 2012


Warmaster Seerus
Monster-Warmaster Seerus.png
Location
Abilities
  • Hammer Smash Attack elemental icon.png
  • Hammer Blast Attack elemental icon.png
  • Spin Attack Attack elemental icon.png Icon status stun.png
  • Bombs Attack shadow icon.png
  • Rocket Dash
Weak to
  • Attack shadow icon.png Shadow damage
Resistant to
  • Attack elemental icon.png Elemental damage

Immune to

  • Thrown status vials
Drops

Warmaster Seerus is a member of the Crimson Order and the boss of the expansion pack "Operation: Crimson Hammer": he is one of three Gremlin bosses (the other being Schemer Razwog and Herex). He owns the Grand Arsenal and is the mastermind behind countless gremlin war machines, including the Roarmulus Twins.

Battle

Warmaster Seerus has five phases. During the first and third phases, Seerus is perched above the area while his minions do battle for him. Below Seerus are three Battlepods. The left and right Battlepods do not have shields and will respawn, while the middle one does have a shield and ends the phase when destroyed. In the second and fourth phases, Seerus joins his minions in the fight, wielding his mighty Rocket Hammer. He dashes around dropping bombs that deal Shadow damage and trying to smash the player with his hammer. A charged smash from his hammer will send out lines of explosions in multiple directions like a Blast Network bomb. Once he takes enough damage, he will retreat and summon another wave of Battlepods. In the fifth and final phase, Seerus once again joins the fight in addition to the three Battlepods, all of which now have shields. Once Seerus is defeated, he self-destructs the Grand Arsenal, and the player escapes, picking up a tier-dependent mask fragment on the way out.

Strategy

Seerus, like all Gremlins, is weak against Shadow damage. Unlike all other bosses, he is immune to all thrown status vials. Due to his frequent dashing, he can be hard to hit with a sword or bomb, however when knocked down he is extremely vulnerable to sword charges and combos. Therefore, it is recommend to bring a Shadow damage gun such as Sentenza for shooting him while he's dashing around, and a Shadow damage sword such as Acheron for dealing massive damage when he's been knocked down.

During the Battlepod phases, it is recommended to divide your team between dealing with minions and attacking the Battlepods. Bombs such as Nitronome and Dark Retribution are useful for keeping the minions away from the teammates attacking the Battlepods. Try to time the destruction of the lesser Battlepods so that they will be gone during the entire time the central Battlepod has its shield down. During the final phase, the Battlepods cannot be destroyed, so focus all attacks on Seerus.

Video

Warmaster Seerus - Tier 3

Notes

  • When speaking to Vise at the lobby, he states that he had a history with Seerus.

Rewards

After you have defeated Warmaster Seerus for the first time, you will be rewarded prestige and two weapons depending on the tier of your mission. These weapons are:

Additionally, every time you defeat Warmaster Seerus you will be able to pick up one piece of following materials (depending on tier of your mission):

See Also

Clockworks Bosses

Shadow Lair Bosses

Expansion Bosses

  • Warmaster Seerus
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