Whipping and Mishandling

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Whipping and Mishandling
Mission-Whipping and Mishandling.png
Mission List: Rank (Knight Elite)
Preceded By:

6-2 Interface-icon-Dialogue.png Mission: Target Acquired

Followed By:

6-2 Interface-icon-PvE.png Mission: Sewer Stash

Important Stratum Themes:
  • Monsters: Gate Icon-Fiend.png Gate Icon-Undead.png
Rewards:

Whipping and Mishandling is a 6-2 rank mission.

Overview

Description:

After Recon Knights discovered a fiendish city known as Sol' Fork, Spiral HQ deployed a research team to station itself in the heart of the city and study the devilites within. Their finding have become the basis for our understanding of devilite culture and their motives for working with gremlins.

This research team is in desperate need of supplies in order to maintain working on-site. It would be of great help to Spiral HQ's continued research to have a squad enter the city and deliver the necessary supplies.


Objective:

Deliver the supplies to the research team within the fiendish city of Sol' Fork.

Runthrough

First Floor

Gate-Generic Lobby.png
Level: Mission Lobby
Depth: 0

There is no combat here.

Notable Exploration Entities

Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}

Notes

A place to gear up.

[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.

Gallery

Second Floor

Gate-Fear-The-Dark.png
Level: Darkness Above
Depth: 14

???

Notable Exploration Entities

This page is a candidate for speedy deletion.

If you disagree with its speedy deletion, please explain why at Category talk:Candidates for speedy deletion or improve the page and remove the {{delete}} tag.

Remember to check what links here and the the page history before deleting. Editors should also consider external sources, such as the Spiral Knights Forums, that might link here. Consider redirecting instead of deletion if possible.

Only Admins can permanently delete wiki articles. Content associated with or replaced by this deletion notice can be accessed via this page's "history" tab until the page is fully deleted. - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
Notes

Goal: Get to the elevator.

Third Floor

Gate-Clockwork Tunnels-Infernal Passage.png
Level: Sol'Fork Skyway
Depth: 15

???

Notable Exploration Entities

This page is a candidate for speedy deletion.

If you disagree with its speedy deletion, please explain why at Category talk:Candidates for speedy deletion or improve the page and remove the {{delete}} tag.

Remember to check what links here and the the page history before deleting. Editors should also consider external sources, such as the Spiral Knights Forums, that might link here. Consider redirecting instead of deletion if possible.

Only Admins can permanently delete wiki articles. Content associated with or replaced by this deletion notice can be accessed via this page's "history" tab until the page is fully deleted. - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
  • The background is a night sky instead of clockworks depths.
Notes

Goal: Get to the elevator.

Fourth Floor

Gate-Devilish Drudgery-Fire.png
Level: Sol'Fork Downtown
Depth: 16

???

Notable Exploration Entities

This page is a candidate for speedy deletion.

If you disagree with its speedy deletion, please explain why at Category talk:Candidates for speedy deletion or improve the page and remove the {{delete}} tag.

Remember to check what links here and the the page history before deleting. Editors should also consider external sources, such as the Spiral Knights Forums, that might link here. Consider redirecting instead of deletion if possible.

Only Admins can permanently delete wiki articles. Content associated with or replaced by this deletion notice can be accessed via this page's "history" tab until the page is fully deleted. - moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room at the end.
  • Confetti always falls in this floor.
Notes

Goal: Get to the elevator.

See also

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