We will be doing a release today that includes the following things:
- As mentioned in my previous post, the gate passes required to access more advanced tiers from the Haven Arcade have been removed. A player will still need the appropriate Tier Clearance to access each tier from Haven, but no longer needs to work their way through each tier of each gate from Haven. The current Gate Pass table in the Progress tab of the character panel will remain, albeit slightly tweaked as a handy tracker of tiers you have yet to explore on each gate.
- Danger Rooms are back! Every Clockwork Tunnels level has a chance of spawning an optional danger room, identified by the red skull recon module located in front of them. A Danger room locks a party inside and forces them to survive in order to gain access back out, but if victorious, the party is rewarded with a lots of treasure. Danger rooms are tough, please enter at your own risk.
- Treasure blocks now contain a lot more treasure variety, including many more 'whole item' loot drops like weapons and gear.
- The exchange has undergone a few changes to it's UI that should make things a little clearer for everyone.
- The holidays have officially left the Clockworks, with holiday hats removed from treasure blocks and monsters.
- Improved silkwing targeting (the healing moth-like monsters)
- And as always, lots of bugfixes
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