Release Notes 2013-08-01

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From the Release Notes:
Changes
  • Added an Alchemy Machine to the Lab
  • Added a Sprite Food Machine to the Haven Town Square
  • Adjusted the UI for the Sprite Food Machine to be more clear that materials can be swapped out
  • Sprite food alchemy will no longer request sprite food as an ingredient
  • If no key is assigned for a sprite skill, clicking the sprite skill icon on the HUD opens the controls selection interface
  • You can now see monsters on the minimap when the 'Show Monster Health' option is unchecked
Bugfixes
  • Brinks' catalog updated with the new materials and their correct family distributions
  • Fixed a Drakon clipping through its crate
  • Fixed gate icons for sprite missions
  • Fixed spawn rates for rare monsters
  • Fixed loot drop rates for rare monsters
Additional Bugfixes
  • Fixed: The Sprite Food machine should now properly show recipes and ingredients
  • Fixed: Sprite food recipes will now auto-select your most abundant valid material
  • Fixed: After transmuting Sprite Food, it will not reset the selected material unless there is no longer enough to successfully craft
  • Fixed: Multiples of the same item can be purchased from Brinks in a single transaction
  • Fixed: Red Rovers should no longer be blocked from using their flamethrower attack in one of the battlepod finale rooms
  • Fixed: "BButton 1" for windows gamepads should now read "B1"


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