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Queasy Peasy Trigger Squeezy: A Beast of a Storm Arrives
A shimmering storm is rolling through the Beast levels of the Clockworks, leaving mysterious energy spikes glistening in its wake! Knights who've weathered these storms before know the spikes are trouble, and this time it's the local beasts and all their furry, feral brethren who can't resist their pull. Work fast to reach them first before the beasts get their paws on them!
Look for Anomalie in the Arcade before you brave the storm to help investigate this new phenomenon. Her research into the spikes is already bearing fruit, including a nasty new twist on a familiar weapon. But act fast, the forecast indicates the current storm will dissipate soon.
Beast Spike Details:
- A new weather event has arrived, affecting Beast levels of the Clockworks and depositing mysterious energy spikes that change beast behavior.
- Beasts and other creatures in beast levels will be inexplicably drawn to these energy spikes. Spiked creatures will be tougher than their unspiked kin.
- Spikes found standing upright can be picked up and carried overhead, then thrown! A well-aimed throw will damage any monster it hits before shattering into materials for knights to collect. Beast enemies beware!
- Upright spikes can also be shattered with a well aimed shield bash.
- Collect spikes with your party to acquire exciting rewards like fire crystals or powerful slicer guns.
- Spikes gathered during this storm will stack with materials from previous storms as you work your way towards your goals.
New Reward: The Queasinart!
- Joining the Mandolin is the Queasinart, part of the new Toxic Slicer line of handguns. Your enemies won't have the stomach for it!
- The Mandolin will still be available for anyone who missed it during the last storm.
This event will run through November 30th. However, keep an eye on the skies. Mysterious storms like this have a way of rolling back through the Clockworks again before too long!
Other Changes:
- Added a new chat selector widget- Easier picking and display of which channel. All the /-commands still work. When chat entry is up, hitting tab and shift-tab will cycle through available channels.
- "Zone" chat has been renamed to Town chat. Preferences have been added to make it easy to enter and leave town and trade chat.
- NPC Conversations are easier to click through and will label their exit point.
- Guild halls will stay open until closed. (Even after the last guild member logs off!)
- Fix Coliseum matches that aren't tier locked to allow changing gear in the locker room.
- Viewing crucible levels that are being tested has been separated from normal pvp spectating.
- Crucible respawn pads fixed-up to show their effect and cause damage.
- Fixed a bug with uploading large crucible levels.
New Player Changes:
- New knights will bypass rescue camp, going straight from the crash site to Haven.
- They will arrive in Haven at rank 2-1, but now anyone can play or replay the rank 1 missions to visit rescue camp and have those experiences.
- Steam friends that were automatically added will show their steam name in your friends list. While this isn't exclusive to new players, we hope it helps them find their friends when they arrive in Haven.
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