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Armor ☆☆☆☆☆
Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

Accessory Positions
  • None
[create] Template documentation

The ArmorInfoTEST is a {{{stars}}}-star [[{{{type}}}]].

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