# Template:Damage/Freeze/Single

### From SpiralKnights

## Contents

## Base damage

if (depth < 9) base = (28 + (20 * depth))/3 otherwise, base = 64, +9 for every depth past 9 +7 for every depth past 17 -8 for every depth past 23 Depth 18 is treated as 19.

## Multiplier

Note: strength = status strength - defense. Maximum is 8.

10 +0.5 for every half point of strength above -7 +0.5 again for every half point above 3

## Final damage

=base * multiplier / 16, round up

## Example

Minor status, normal resistances:

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

14 | 20 | 25 | 31 | 36 | 42 | 48 | 53 | 54 | 62 | 70 | 77 | 85 | 92 | 100 | 108 | 115 | 142 | 142 | 156 | 169 | 183 | 196 | 203 | 210 | 216 | 223 | 230 | 237 | 243 |