The Risen (Guild)

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The Risen
File:GuildLogo-The Risen.png

We wish to establish a community of skilled and friendly players to run with

Guild Founder: Velcro
Approx. Population: 80
Guild Master(s):
  • Velcro
Guild Officer(s):
  • Milmo
  • Teejayhira
  • Motorcat
  • Pwnies
  • Rastaban
  • Turbocoke

About

We are a guild mainly concerned with Tier 3 runs though our members still do the occasional run to the bosses on lower Tiers. Our goal is for all our members to become more experienced and be able to run with each other and not have to ever spend CE on revives. We want our runs to be skillful and well executed to the point where we don't need to be needlessly careful and can do any run fast and efficiently.

We try to be fun and joke around a lot. Guild rules are fairly simple: no drama, no begging.

How to Join

If you're 3* or more, you can contact one of our GMs in game.

List of members

Rankings

Recruits:

Members of the guild whom are still in a trial period. Trial periods generally last 1 to 2 weeks. Afterwards your rank is determined by if you have access to Tier 2 or Tier 3. Tier 2 players are Members, Tier 3 are Veterans.

Members & Veterans:

As far as privileges go, these ranks are indistinguishable. The only difference between these ranks is that players who cannot enter Tier 3 yet will be classified as Members and those who can enter Tier 3 shall be Veterans.

Officers:

Officers are trustworthy, skillful veterans who are in charge of confirming runs with Recruits to advance them.

Guild Masters:

These are veterans who have exhibited consistent activity within the guild and within the game and are on a high trust level with myself. They share all responsibilities of lower ranks as well.

Guidelines

These are here to help ensure smooth runs:

1. Do not use Health Pills unless;

  • a. You are the last one alive and might die in one hit.
  • b. It is final depth of your run. (ie. Using pills at Vanaduke).
  • c. You are just about to get killed and party members already have good pills.

2. Always be careful of where you shield bump or knockback enemies.

3. Always kite in the same direction of, preferably close to, other party members.

  • a. If no one is kiting yet, attempt to kite in a clockwise direction.

4. Make sure to attack enemies whom have a ranged attack such that their projectiles are aimed away from party members.

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