Time Lords (Guild)

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Time Lords
GuildLogo-Time Lords.jpg

Have fun

Guild Founder: Baals
Approx. Population: 95


Guild Officer(s):
  • Andyasesino
  • Dimple
  • Denurple
  • Midnitetoker (recruiter in rescue camp)
  • Betah
  • Natts (Logo designer)(Second in command)
  • Drinks
  • Oddkid
  • Spirakeet
  • Jaznee

Who we are

We are an active guild consisting of elite knights ranging from Tier 1 - Tier 3. The guild provides a home to those starting spiral knights and help to those that need it. We are a friendly guild with intentions to have fun.

How to join

You must gain the consent of one of the officers or contact another player whom is already a part of Time Lords to contact an officer or Guild Master. Everyone is welcome to join as long as they follow the guild rules.

Ranking System and Promotion requirements

  • GUILD MASTER - Reserved for the founder of the guild, Baals, and the assistant guild Master, Natts. The Guild Master has priority and chooses who is trusted and who deserves to be called a Time Lord.
  • OFFICER - Knights who have gained the complete trust of the Guild Master and have completed a Vanaduke run within the Firestorm Citadel. The guild Master is the only one who can promote a player to an Officer position, and likewise will be the only one to demote or remove an Officer from the guild. Knights of Officer Status must be able to solo both Tier 1 and Tier 2 bosses with minimum difficulties. They must have 5 star gear consisting of a helm, shield, armor and two weapons. The position of Officer is reserved for those few knights of elite status. They are trusted to run the guild when the guild master is absent. All Officers must check-in with the Guild Master a minimum of once per month to get updates on the guild. No Officer will delete a player from the guild with out letting the Guild Master know the reason for deletion first. Any Officer who does not follow the rules will be automatically demoted. An Officer who has been non-active for a period of 90 days will be deleted from the guild. Becoming a Time Lords's Officer is a privilege, not a right based on equipment and skills.
  • VETERAN - Knights who have gained the trust of the Officers and Guild Master. They must have four star gear and completed both tier 2 bosses, Jelly King and Roarmulus Twins. The position of Veteran is reserved to those knights who have been a part of Time Lords for more than 3 weeks. These knights represent the guild and follow the guild rules without any problems. Any Veteran who is non-active for 60 days will be deleted from the guild.
  • MEMBER - Knights with tier 2 clearance or have gained the trust of an officer or Guild Master as a new Time Lord. They are recognised as Time Lords and can defeat the tier 1 boss, Snarbolax, and have tier 2 clearance. No Guild Member shall be promoted above member unless they know all of our rules and promotion requirements. Any member who is nonactive for a period of 30 days will be deleted from the guild.
  • RECRUIT - New Knights to the guild. Recruits are the knights who are new to the game and have been accepted into the guild by either Officer or Guild Master. The only requirements for these players are that they follow the Spiral Knights terms of service and guild rules. Any new recruit that has been non-active for 30 days or more will be dropped from the guild.


    • Anyone who will be gone for an extended period must notify the Guild Master (Baals) by Spiral Mail prior to their absence.
    • No player shall be deleted from the guild unless the officer requesting the deletion has first cleared it with the Guild Master as some players have sent notice that they have no choice but to be offline for a slightly longer time.
    • Promotions may be given at a shorter time frame if, 1 - you have been a known player in the game, and 2 - if the player meets our requirements.
    • All non-active time frames have been established in order to keep the guild active and functioning.

Guild Rules

  • Respect and don’t start a fight with the Guild Master and Officers for they have the power to demote or kick you from the guild.
  • Don’t make fun of another guild, even if it’s a joke.
  • Do NOT scam or trick anyone into giving you free items or you will be immediately kicked from the guild.
  • Do not pressure officers or the Guild Master to promote you.
  • Do not fight with another guild member.
  • Have a good attitude including being nice to others and not making fun of other players and their skills.
  • Stay active as a member.
  • Don't beg players for free items including energy and crowns. (This provides the guild with a bad image)
  • Any Guild member who has a problem with an other member, or has suggestions for the guild is welcome to contact the Guild Master at any time via Spiral Mail or by sending an Email to "mnpenland@earthlink.net".
  • Have fun.

Guild Hall Rules

  • Don't go into design and just change things for the sake of change - contribute and build.
  • Do not expand the guild hall without Natts' permission.
  • Feel free to donate to the storage boxes, but only take out if you need it to use, not to sell.
  • All officers please read [1] on upkeep and guide here [2]. Do not expand the Guild Hall without Natts' permission.

Guild News

Jan.1,2012 Welcome to the New Year all members, its going to be great. Coming up in April it's the Guild's 1 year anniversary and I have a few things planned with contests and prizes so keep checking back for more details that are coming soon. I'm sure it will be fun for all.

May 18,2012 With all of the fun we had during the Anniversary contests, I think we should try to find a way to have a contest each month. If anyone has an idea for a contest please let me know. Thanks, Baals.

Aug19,2012 A new co-guild has been made name "time lords rookies". The link is here: http://wiki.spiralknights.com/Time_lords_rookies

Nov 14,2012 We have a new Guild Hall that we're all contributing towards.

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