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(Página creada con '==Usage== This template is part of the Gear List System. This template should be used to organize armor and helmet items into a sortable list with ot…')
 
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==Usage==
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==Uso==
This template is part of the [[:Template:GearList/doc|Gear List System]].
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Esta plantilla es parte de [[:Plantilla:GearList/doc|Gear List System]].
  
This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with [[:Template:GearList/Defensive/Start]].
+
Esta plantilla deberia ser usada para organizar armaduras y yelmos en una lista organizable con otros de su mismo tipo. Usa esto en union con [[:Plantilla:GearList/Defensive/Start]].
  
==Code==
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==Codigo==
 
<pre>
 
<pre>
 
{{GearList/Defensive
 
{{GearList/Defensive
Línea 28: Línea 28:
 
</pre>
 
</pre>
  
==Examples==
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==Ejemplos==
*See [http://wiki.spiralknights.com/index.php?title=Special%3AWhatLinksHere&target=Template%3AGearList/Defensive&namespace=0 what links to the template] for examples in action.
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*Vea [http://wiki.spiralknights.com/es/index.php?title=Special%3AWhatLinksHere&target=Template%3AGearList/Defensive&namespace=0 que se enlaza con la plantilla] para ejemplos en acción.
  
 
<pre>
 
<pre>
Línea 40: Línea 40:
 
| poison    = +4
 
| poison    = +4
 
| ability 1 = ASI: Low (uniform)  
 
| ability 1 = ASI: Low (uniform)  
| penalty 1 = DMG Penalty vs Fiend: Medium
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| penalty 1 = Penalizacion de DMG contra Demonio/Fiend: Mediano
 
}}
 
}}
 
</pre>
 
</pre>
  
==Notes==
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==Notas==
 
For general entry:
 
For general entry:
 
*Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.  
 
*Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.  

Revisión de 07:51 6 ago 2015

Uso

Esta plantilla es parte de Gear List System.

Esta plantilla deberia ser usada para organizar armaduras y yelmos en una lista organizable con otros de su mismo tipo. Usa esto en union con Plantilla:GearList/Defensive/Start.

Codigo

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| curse     = 
| fire      = 
| freeze    = 
| poison    = 
| shock     = 
| sleep     = 
| stun      = 
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Ejemplos

{{GearList/Defensive
| name      = Armor of the Fallen
| normal    = 5.05
| shadow    = 5.05
| curse     = -4
| fire      = +4
| poison    = +4
| ability 1 = ASI: Low (uniform) 
| penalty 1 = Penalizacion de DMG contra Demonio/Fiend: Mediano
}}

Notas

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For status weakness and resistance data entry of armor, helmets, and many trinkets:

  • WikiTool-StatusBars.png
  • For many status trinkets, we see values of "+0.00" (within the starting bar visual...and yet, manifested, which breaks the pattern for other gear items which seem to only use this starting bar aesthetically) for most 2*, and +0.06 for many 4* trinkets, landing them somewhere between "low" and "med." Trinkets are outside of the norm. The +X values are not necessarily logical for trinkets, but they make sense everywhere else - so they are used.

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any poison resistance or weakness, leave out | poison = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
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