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− | {{traducir}}
| + | #REDIRECT [[Descarga]] |
− | {{status conditions}}
| + | {{R from alternative language}} |
− | '''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the [[troika]] and [[striker]] line swords). Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in [[Lockdown]], which can be catastrophic for a guardian) but will not take the damage from the spasm.
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− | A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt both enemies and allies, and potentially spread the status.
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− | ==Themed Enemies==
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− | [[Gate#Stratum Themes|Shock-themed]] enemies are ''immune'' to and may inflict shock status.
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− | *[[Greaver#Beryl Greaver|Beryl Greavers]]
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− | *[[Devilite#Devil-IT|Devil-ITs]]
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− | *[[Lumber#Electreant|Electreants]]
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− | *[[Chromalisk#Electrolisk|Electrolisks]]
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− | *[[Zombie#Frankenzom|Frankenzoms]]
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− | *[[Lichen#Quicksilver|Quicksilvers]]
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− | **Quicksilvers are not ''immune'' to shock, but are healed and gain super speed when shocked.
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− | *[[Gremlin|Gremlin Jumpers]]
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− | **Jumpers are ''not immune to'' but can inflict shock.
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− | *[[Gun Puppy#Sparky|Sparkies]]
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− | *[[Kat#Statikat|Statikats]]
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− | *[[Scuttlebot#Surgebot|Surgebots]]
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− | *[[Trojan|Trojans]]
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− | **Trojans are ''not immune to'' but can inflict shock.
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− | *[[Tortodrone|Tortodrones]]
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− | **Tortodrones are ''not immune to'' but can inflict shock.
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− | *[[Wolver#Voltail|Voltails]]
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− | *[[Mecha Knight#Volt Knight|Volt Knights]]
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− | **All Mecha Knights can inflict shock, but only Volt Knights are ''immune''. However, they can still shock themselves.
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− | ==Inflicting Shock==
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− | Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.
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− | Weapons that are able to inflict shock are:
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− | * [[Static Edge]] and upgrade
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− | * [[Zapper]]
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− | * [[Voltech Alchemer]] and upgrades
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− | * [[Ionized Salt Bomb]] and upgrades
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− | * [[Static Flash]]
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− | * [[Kilowatt Pulsar]] and upgrades
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− | * [[Static Capacitor]] and upgrades
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− | * [[Shockburst Brandish]] and upgrades
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− | ** The Shockburst Brandish line can only inflict shock with the charge attack.
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− | * [[Electron Charge]] and upgrades
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− | * [[Sealed Sword]]'s charge attack
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− | ==Resisting Shock==
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− | The following armor [[sets]] grants knights a resistance, but not immunity, to shocking attacks:
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− | *[[Circuit Breaker Armor|Circuit Breaker Set]] and upgrades
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− | *[[Magic Cloak|Magic Set]] and upgrades except for the [[Chaos Cloak|Chaos]] set.
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− | *[[Quicksilver Mail|Quick Silver Set]] and upgrades
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− | *[[Mercurial Demo Suit|Mercurial Demo set]]
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− | The following [[shields]] will protect against static strikes:
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− | *[[Circuit Breaker Shield]] and upgrades
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− | *[[Owlite Shield]] and upgrades
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− | *[[Darkfang Shield]]
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− | *[[Crest of Almire]]
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− | The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
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− | *[[Driftwood Bracelet]]
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− | *[[Redwood Bracelet]]
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− | *[[Ironwood Bracelet]]
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− | *[[Wyrmwood Bracelet]]
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