Plantilla:GearList/Defensive/doc

De SpiralKnights-es

Revisión a fecha de 07:47 6 ago 2015; HikaruFer (Discusión | contribuciones)

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Usage

This template is part of the Gear List System.

This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.

Code

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| curse     = 
| fire      = 
| freeze    = 
| poison    = 
| shock     = 
| sleep     = 
| stun      = 
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Examples

{{GearList/Defensive
| name      = Armor of the Fallen
| normal    = 5.05
| shadow    = 5.05
| curse     = -4
| fire      = +4
| poison    = +4
| ability 1 = ASI: Low (uniform) 
| penalty 1 = DMG Penalty vs Fiend: Medium
}}

Notes

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For status weakness and resistance data entry of armor, helmets, and many trinkets:

  • WikiTool-StatusBars.png
  • For many status trinkets, we see values of "+0.00" (within the starting bar visual...and yet, manifested, which breaks the pattern for other gear items which seem to only use this starting bar aesthetically) for most 2*, and +0.06 for many 4* trinkets, landing them somewhere between "low" and "med." Trinkets are outside of the norm. The +X values are not necessarily logical for trinkets, but they make sense everywhere else - so they are used.

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any poison resistance or weakness, leave out | poison = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
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