Difference between revisions of "Danger Mission"

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*[[Bombie]]s
 
*[[Bombie]]s
 
*[[Wing#Silkwing|Silkwing]]s
 
*[[Wing#Silkwing|Silkwing]]s
*[[Deadnaught#DeadnaughtDeadnaught]]s
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*[[Deadnaught#Deadnaught|Deadnaught]]s
*[[Deadnaught#Cursed_Deadnaught|Cursed_Deadnaught]]s
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*[[Deadnaught#Cursed_Deadnaught|Cursed Deadnaught]]s
  
 
===Compound 42===
 
===Compound 42===
 
===Heart of Ice===
 
===Heart of Ice===
 
===Ghost in the Machine===
 
===Ghost in the Machine===

Revision as of 04:53, 28 September 2012

Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels, the third level being a treasure floor. Note that you cannot invite players or join parties on the second depth of these missions since it is considered a boss level. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.

Currently, there are four Danger Missions available.

Danger Missions

Legion of Almire

This danger mission is styled like Graveyard levels and thus contain mostly undead. The only statuses present in these levels are stun from dust zombies and curse from cursed deadnaughts. It is recommended that you bring armor that protect against shadow damage and have weapons that do elemental damage. It is also recommended that you bring a weapon that can kill deadnaughts in one strike since the resurrection ring on them continually revive the surrounding zombies.

Monsters include:

Compound 42

Heart of Ice

Ghost in the Machine

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