Difference between revisions of "Pathwalkers (Guild)"

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'''Respect The Peer:'''
 
'''Respect The Peer:'''
*Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't let yourself take crap from anybody, though.
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*Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't be in a position to take crap from anybody, though.
  
 
'''Leave No Stone Unturned:'''
 
'''Leave No Stone Unturned:'''
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'''That Which Does Not Kill You Has Made A Tactical Error:'''
 
'''That Which Does Not Kill You Has Made A Tactical Error:'''
*If an enemy manages to down you, you're honorbound to kill it or watch it be killed (We prefer the former, but the latter isn't bad). Good Guildmates will oblige you in this matter.
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*If an enemy manages to down you, see that it gets killed. A good Guildmate should be willing to oblige you.
  
 
'''Only You Can Prevent Friendly Fire:'''
 
'''Only You Can Prevent Friendly Fire:'''
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{{showhide|Initiates|content=
 
{{showhide|Initiates|content=
*Nothing to see here, move along.
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*Tycole
 
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==Book of Tactical Doctrine==
 
==Book of Tactical Doctrine==
 
{{showhide|On Beasts and Fiends|content=
 
{{showhide|On Beasts and Fiends|content=
*Engage with Piercing weapons, if possible.  
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*Engage with Piercing weapons, if possible. Otherwise, engage Beasts with Shadow and Fiends with Elemental.
If not, engage Beasts with Shadow and Fiends with Elemental. Normal damage is acceptable.
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*Nothing to see here, move along.
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}}
 
}}
 
{{showhide|On Constructs and Undead|content=
 
{{showhide|On Constructs and Undead|content=
*Engage with Elemental weapons, if possible.  
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*Engage with Elemental weapons, if possible. Otherwise, engage Constructs with Shadow and Fiends with Piercing.
If not, engage Constructs with Shadow and Fiends with Piercing. Normal damage is acceptable.
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*Nothing to see here, move along.
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}}
 
}}
 
{{showhide|On Slimes and Gremlins|content=
 
{{showhide|On Slimes and Gremlins|content=
*Engage with Shadow weapons, if possible.  
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*Engage with Shadow weapons, if possible. Otherwise, engage Gremlins with Piercing and Slimes with Elemental.
If not, engage Gremlins with Piercing and Slimes with Elemental. Normal damage is acceptable.
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*Nothing to see here, move along.
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}}
 
}}
 
{{showhide|On Turrets|content=
 
{{showhide|On Turrets|content=
*Nothing to see here, move along.
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Turrets come in three varieties: Gun Puppy, Howlitzer, and Polyp. Gun Puppies should be engaged with Elemental (or, failing that, Shadow) weapons. Howlitzers should be engaged with Piercing (or, failing that, Elemental) weapons. Polyps should be engaged with Shadow (or, failing that, Elemental) weapons.
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Know the firing patterns that particular turret types use. The best way to learn these is through experience.
 
}}
 
}}
 
{{showhide|Lair of the Snarbolax|content=
 
{{showhide|Lair of the Snarbolax|content=
*Nothing to see here, move along.
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*Primary targets will be Beasts (especially Wolvers), with occasional Gun Puppies.
 
}}
 
}}
 
{{showhide|Royal Jelly Palace|content=
 
{{showhide|Royal Jelly Palace|content=

Revision as of 04:37, 30 January 2013

Pathwalkers
File:GuildLogo-Pathwalkers.png

In Gladio Credimus

Guild Founder: Chirurgeon
Approx. Population: 4
Guild Master(s):
  • Chirurgeon
Guild Officer(s):
  • No officers, as of yet.
Website: http://infinitepaths.forumotion.com

About the Pathwalkers

The core of this Guild is a diverse pack of friend-like entities that enjoy getting together and smashing through virtual challenges. Expansion is a primary goal, along with exploration, extermination, and the exsanguination of our opponents (okay, we're not that crazy). Mostly, we're just a bunch of folks that intend to have a good time and, if possible, turn a profit.

The Charter

Train The Initiate:

  • Take time to give newbies a hand. We all started somewhere; make sure they end up where they're going. Be part of the solution.

Honor The Veteran:

  • Veteran Pathwalkers lead from the front. They'll have experience to share; learn from them.

Respect The Peer:

  • Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't be in a position to take crap from anybody, though.

Leave No Stone Unturned:

  • If there's energy to spare, open doors for some extra loot. Run a Danger Zone. Rise to the challenge.

Never Turn Your Back On The Enemy:

  • Purge every enemy before you push through. Leave nothing in your wake.

That Which Does Not Kill You Has Made A Tactical Error:

  • If an enemy manages to down you, see that it gets killed. A good Guildmate should be willing to oblige you.

Only You Can Prevent Friendly Fire:

  • Avoid blowing each other up. It's just not a nice thing to do.

Ranks: Responsibilities and Requirements

Guild Registry

Awards

Propose awards and recipients here.

Book of Tactical Doctrine

Personal tools