Difference between revisions of "Gorgo"

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*[[Clockwork Tunnels]]: Infernal Passage
 
*[[Clockwork Tunnels]]: Infernal Passage
 
*[[Battle Arena]]: Fiendish Fray
 
*[[Battle Arena]]: Fiendish Fray
*[[Devilish Drudgery]] levels in [[scenario room]]s
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*[[Devilish Drudgery]] levels - [[Scenario Room]]s
 
*[[Compounds|Ruined Compound]]: Creeping Colony
 
*[[Compounds|Ruined Compound]]: Creeping Colony
 
*[[Compounds|Charred Compound]]: Ravenous Warrens
 
*[[Compounds|Charred Compound]]: Ravenous Warrens

Revision as of 12:03, 20 May 2014

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

Gorgo are a type of monster found in the Clockworks.

Traits

Like Devilites, Gorgos are bloated, winged, imp-like monsters. They bounce and hover about until an unfortunate knight crosses their sight, for then they lunge into a feeding frenzy!

Gorgos have the ability to chomp one, two or three times in a row depending on the Tier. They move faster in deeper levels and inflict split shadow damage and normal damage after Tier 1.

Types

Gorgo

Firegut

Guster

Storm Belly

Waster


Strategy

Do not underestimate Gorgos! They move faster in each successively deeper Tier and can be really dangerous in open rooms accompanied by Silkwings. A good strategy is to use the stunning shield bash ability first and attack with weapons like Final Flourish or Barbarous Thorn Blade after. The charge of the Blitz Needle can be a good option in small corridors too.

Trivia

  • Lazy Devilites turn into Gorgos, as the Release Notes 2013-05-01 patch states, "For those that don't work hard every day will eventually become a terrible Gorgo".
  • Although Gorgos are related to Devilites, they use attacking and death animations identical to that of Kats.

See Also

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