Difference between revisions of "Lumber"

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m (Types)
m (Types)
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|location=
 
|location=
 
*Abandoned Depot: First Challenge
 
*Abandoned Depot: First Challenge
 +
*[[Clockwork Tunnels]]
 
*[[Battle Arena]]s
 
*[[Battle Arena]]s
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
+
*[[Aurora Isles]]
 
*Crossing the Chasm: The Journey to Haven
 
*Crossing the Chasm: The Journey to Haven
*[[Jigsaw Valley]]: Perimeter Promenade
+
*[[Jigsaw Valley]]
 
*[[Wolver Den]]s
 
*[[Wolver Den]]s
 +
*[[Lichenous Lair]]s
 +
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
|description=
 
|description=
 
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
 
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
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|name=Redward
 
|name=Redward
 
|location=
 
|location=
 +
*[[Clockwork Tunnels|Blast Furnaces]]
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
 +
*[[Wolver Den]]: Ashes to Ash Tails
 +
*[[Lichenous Lair]]: Fiery Fusion
 
|description=
 
|description=
 
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
 
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
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|name=Silversap
 
|name=Silversap
 
|location=
 
|location=
*Cooling Chamber: Haunted Passage
+
*[[Clockwork Tunnels|Cooling Chambers]]
 
*[[Battle Arena|Ice Maul Arenas]]
 
*[[Battle Arena|Ice Maul Arenas]]
*Lichenous Lair: Cold Fusion
+
*[[Wolver Den]]: Frosty Fury
 +
*[[Lichenous Lair]]: Cold Fusion
 
|description=
 
|description=
 
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
 
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
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{{Monster
 
{{Monster
 
|name=Electreant
 
|name=Electreant
|location=*[[Battle Arena|Thunder Fist Arenas]]
+
|location=
 +
*[[Clockwork Tunnels|Power Complex]]
 +
*[[Battle Arena|Thunder Fist Arenas]]
 +
*[[Wolver Den]]: High Voltail
 +
*[[Lichenous Lair]]: Shocking Synthesis
 
|description=
 
|description=
 
Conductive trees that shock knights with a swing of their giant branch arm.  
 
Conductive trees that shock knights with a swing of their giant branch arm.  
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|name=Vilewood
 
|name=Vilewood
 
|location=
 
|location=
 +
*[[Clockwork Tunnels|Wasteworks]]
 
*[[Battle Arena|Venom Fang Arenas]]
 
*[[Battle Arena|Venom Fang Arenas]]
*Wasteworks: Mechanized Mile
+
*[[Wolver Den]]: Raving Rabids
*Wolver Den: Raging Rabids
+
*[[Lichenous Lair]]: Toxic Union
 
|description=
 
|description=
 
Toxic timber teeming with pestilent pathogens.
 
Toxic timber teeming with pestilent pathogens.

Revision as of 15:40, 29 May 2011

Construct
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and machine. Although they move slowly, their arm is heavy, allowing them to stun and disperse crowds of knights and monsters alike.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Strategy

All of the Lumbers' only attack is their Mace Smash. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, be them knights or other monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits a shield knight, they are forced backwards away from the lumber, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.

See Also

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