Lumber

From SpiralKnights
Lumber
An example of a Lumber
Taxonomy

Gate Icon-Construct.png Construct Family, Brute Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Lumber is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Lumber Traits by Tier

  • Lumbers are a hybrid of tree and steam-punk machinery.
  • Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.
  • Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.


Strategy

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Guide: Lumber Combat

All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
  • Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.

Quick Glance Gear:


Pending


Notes

The Ironwood Sentinel was originally a beta-exclusive monster.

The names of Lumber monsters are frequently puns and sometimes allusions:

To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.

History

  • This monster has been encountered since release 2011-04-04 when the game officially launched.

List

Lumber

Monstrous Profile
Tier 1
Monster-Lumber.png
Tier 2
Monster-Lumber 2.png
Tier 3
Monster-Lumber 3.png
Description

Slow-moving but powerful tree-like foes that may stun knights that get too close.

Notes


This monster behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

Depth 1 and below:


Depth 4 and below:


Depth 8 and below:


Depth 13 and below:


Depth 18 and below:


As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

Redward

Monstrous Profile
Tier 1
Monster-Redward.png
Tier 2
Monster-Redward 2.png
Tier 3
Monster-Redward 3.png
Description

Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.

Notes


Like other Icon status fire.png Fire themed monsters, this enemy is immune to fire.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status fire.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

This monster has a very high chance to spawn in these areas:

Guaranteed Spawn

This monster can always be found in these areas:

Silversap

Monstrous Profile
Tier 1
Monster-Silversap.png
Tier 2
Monster-Silversap 2.png
Tier 3
Monster-Silversap 3.png
Description

Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.

Notes


Like other Icon status freeze.png Freeze themed monsters, this enemy is immune to frezee.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status freeze.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

This monster has a very high chance to spawn in these areas:

Guaranteed Spawn

This monster can always be found in these areas:

Vilewood

Monstrous Profile
Tier 1
Monster-Vilewood.png
Tier 2
Monster-Vilewood 2.png
Tier 3
Monster-Vilewood 3.png
Description

Toxic timber teeming with pestilent pathogens that poison wandering knights.

Notes


Like other Icon status poison.png Poison themed monsters, this enemy is immune to poison.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status poison.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

This monster has a very high chance to spawn in these areas:

Guaranteed Spawn

This monster can always be found in these areas:

Electreant

Monstrous Profile
Tier 1
Monster-Electreant.png
Tier 2
Monster-Electreant 2.png
Tier 3
Monster-Electreant 3.png
Description

Conductive trees that take pride in their name, but would probably smash your television.

Notes


Like other Icon status shock.png Shock themed monsters, this enemy is immune to shock.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status shock.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

This monster has a very high chance to spawn in these areas:

It have a low chance to spawn in these areas:

Void Lumber

Monstrous Profile
Tier 3
Monster-Void Lumber.png
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

Notes


Their defenses are enhanced on a Swarm Seed.
Void Lumbers are far larger than normal lumbers and carry an axe for an arm, resembling an Ironwood Sentinel.

Combat

  • Smash Attack normal icon.png Icon status stun.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Guaranteed Spawn

Ironwood Sentinel

Monstrous Profile
Tier 1
Monster-Ironwood Sentinel.png
Description

A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss.

Notes


It moves very slowly and has a lot of health. Some Gun Puppies appear in the battle to support it.

Combat

  • Smash Attack normal icon.png Icon status stun.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

This monster does not drop loot.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

This monster can always be found in these areas:

See Also