Difference between revisions of "Lumber"

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(Strategy)
m (Grammar, and description fixes.)
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==Traits==
 
==Traits==
Lumbers are a hybrid of tree and machine. Although they move slowly, their arm is heavy, allowing them to stun and disperse crowds of knights and monsters alike.
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Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.
  
 
Lumbers will deal both elemental and physical damage as Knights delve deeper into the Clockworks.
 
Lumbers will deal both elemental and physical damage as Knights delve deeper into the Clockworks.
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*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
|description=
 
|description=
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
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Slow-moving but powerful tree-like foes that may stun knights that get too close.
 
*Tier 1: Brown wooded, large silver geared Lumber.
 
*Tier 1: Brown wooded, large silver geared Lumber.
 
*Tier 2: Brown wooded, large silver geared Lumber with glowing designs.
 
*Tier 2: Brown wooded, large silver geared Lumber with glowing designs.
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*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
 
|description=
 
|description=
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
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Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.
 
*Tier 1: Red wooded, large yellow geared Lumber.
 
*Tier 1: Red wooded, large yellow geared Lumber.
 
*Tier 2: Red wooded, large yellow geared Lumber with glowing designs.
 
*Tier 2: Red wooded, large yellow geared Lumber with glowing designs.
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*[[Lichenous Lair]]: Cold Fusion
 
*[[Lichenous Lair]]: Cold Fusion
 
|description=
 
|description=
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
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Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
 
*Tier 1: Greyish-blue wooded, large blue geared Lumber.
 
*Tier 1: Greyish-blue wooded, large blue geared Lumber.
 
*Tier 2: Greyish-blue wooded, large blue geared Lumber with glowing designs.
 
*Tier 2: Greyish-blue wooded, large blue geared Lumber with glowing designs.
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*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Lichenous Lair]]: Shocking Synthesis
 
|description=
 
|description=
Conductive trees that shock knights with a swing of their giant branch arm.  
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Conductive trees that take pride in their name, but would probably smash your television.
 
*Tier 1: Grey wooded, large bronze geared Lumber.
 
*Tier 1: Grey wooded, large bronze geared Lumber.
 
*Tier 2: Grey wooded, large bronze geared Lumber with glowing designs.
 
*Tier 2: Grey wooded, large bronze geared Lumber with glowing designs.
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*[[Lichenous Lair]]: Toxic Union
 
*[[Lichenous Lair]]: Toxic Union
 
|description=
 
|description=
Toxic timber teeming with pestilent pathogens.
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Toxic timber teeming with pestilent pathogens that poison wandering knights.
 
*Tier 1: Brown wooded, large purple geared Lumber.
 
*Tier 1: Brown wooded, large purple geared Lumber.
 
*Tier 2: Brown wooded, large purple geared Lumber with glowing designs.
 
*Tier 2: Brown wooded, large purple geared Lumber with glowing designs.
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|location=
 
|location=
 
|description=
 
|description=
Steam-punk tree chopping Lumbers. What a contradiction!
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Steam-punk tree chopping Lumbers. A bit of a contradiction.
 
*Tier 1: Brown wooded, large silver geared, axe armed Lumber.
 
*Tier 1: Brown wooded, large silver geared, axe armed Lumber.
 
*Tier 2: Brown wooded, large silver geared, axe armed Lumber with glowing designs.
 
*Tier 2: Brown wooded, large silver geared, axe armed Lumber with glowing designs.
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==Strategy==
 
==Strategy==
All of the Lumbers' only attack is their Mace Smash. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, be them knights or other [[monsters]]. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
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All Lumber attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
 
*If their attack hits a shield knight, they are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*If their attack hits a shield knight, they are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.

Revision as of 22:07, 17 July 2011

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Damage Resistances
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Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and physical damage as Knights delve deeper into the Clockworks.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Strategy

All Lumber attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits a shield knight, they are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back, and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and the Lumber, it's attack will still push you back, be wary of this around traps.

See Also

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