Difference between revisions of "Template:Sprite-Augments"

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m (newline... always forgot about them :()
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{{#switch:{{{1}}}
 
{{#switch:{{{1}}}
 
| Drakon = [[File:Skill-Firebolt.png|36px]] '''Firebolt''':
 
| Drakon = [[File:Skill-Firebolt.png|36px]] '''Firebolt''':
 
+
*Focus: ''Reduces skill cooldown.
Focus: ''Reduces skill cooldown.
+
*Impact: ''Increases damage of the firebolt.
 
+
*Extra Crispy: ''Increases the potency of fire and chance to set targets ablaze.
Impact: ''Increases damage of the firebolt.
+
 
+
Extra Crispy: ''Increases the potency of fire and chance to set targets ablaze.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Flame Barrier.png|36px]] '''Flame Barrier''':
 
[[File:Skill-Flame Barrier.png|36px]] '''Flame Barrier''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*High Heat: ''Increases the offensive power of the flame barrier.''
 
+
*Heavy Smoke: ''Increases the defensive power and duration of the flame barrier.''
High Heat: ''Increases the offensive power of the flame barrier.
+
 
+
Heavy Smoke: ''Increases the defensive power and duration of the flame barrier.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Firestorm.png|36px]] '''Firestorm''':
 
[[File:Skill-Firestorm.png|36px]] '''Firestorm''':
 
+
*Focus: ''Reduces skill cooldown.
Focus: ''Reduces skill cooldown.
+
*Five Alarm: ''Increases the duration and size of the firestorm.''
 
+
*Extra Crispy: ''Increases the potency of fire and chance to set targets ablaze.''
Five Alarm: ''Increases the duration and size of the firestorm.
+
 
+
Extra Crispy: ''Increases the potency of fire and chance to set targets ablaze.
+
 
| Seraphynx = [[File:Skill-Ray of Light.png|36px]] '''Ray of Light''':
 
| Seraphynx = [[File:Skill-Ray of Light.png|36px]] '''Ray of Light''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*Magnify: ''Increases the reach and power of the ray of light.''
 
+
*Enduring Light: ''Increases the duration of the ray of light.''
Magnify: ''Increases the reach and power of the ray of light.
+
 
+
Enduring Light: ''Increases duration of the ray of light.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Heart Attack.png|36px]] '''Heart Attack''':
 
[[File:Skill-Heart Attack.png|36px]] '''Heart Attack''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*Extra Hearty: ''Increases the chance of hearts dropping and duration of the enchantment.''
 
+
*Wide Embrace: ''Increases the area of effect of heart attack.''
Extra Hearty: ''Increases the chance of hearts dropping and duration of the enchantment.
+
 
+
Wide Embrace: ''Increases the area of effect.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Angelic Aura.png|36px]] '''Angelic Aura''':
 
[[File:Skill-Angelic Aura.png|36px]] '''Angelic Aura''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*Protection: ''Increases the defensive powers of the angelic aura.''
 
+
*Cover: ''Increases the size and duration of the angelic aura.''
Protection: ''Increases the defensive powers of the angelic aura.
+
 
+
Cover: ''Increases the size and duration of the angelic aura.
+
 
| Maskeraith = [[File:Skill-Caustic Quills.png|36px]] '''Caustic Quills''':
 
| Maskeraith = [[File:Skill-Caustic Quills.png|36px]] '''Caustic Quills''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*Venom: ''Increases the potency of poison inflicted.''
 
+
*Bristle: ''Increases the number of quills fired and their sticking duration.''
Venom: ''Increases the potency of poison.
+
 
+
Bristle: ''Increases the number of quills fired and their duration.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Shadow Cloak.png|36px]] '''Shadow Cloak''':
 
[[File:Skill-Shadow Cloak.png|36px]] '''Shadow Cloak''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*Dark Veil: ''Increases the defensive boost of the shadow cloak.''
 
+
*Enduring Night: ''Increases duration of the shadow cloak.''
Dark Veil: ''Increases the defensive boost of the shadow cloak.
+
 
+
Enduring Night: ''Increases duration of the shadow cloak.
+
 
{{clearleft}}
 
{{clearleft}}
 
 
[[File:Skill-Hexing Haze.png|36px]] '''Hexing Haze''':
 
[[File:Skill-Hexing Haze.png|36px]] '''Hexing Haze''':
 
+
*Focus: ''Reduces skill cooldown.''
Focus: ''Reduces skill cooldown.
+
*No Mercy: ''Increases the damage inflicted by hexing haze.''
 
+
*Plentiful Pain: ''Increases the bonus duration of hexing haze as additional targets are acquired.''
No Mercy: ''Increases the damage inflicted by hexing haze.
+
 
+
Plentiful Pain: ''Increases the bonus duration of hexing haze as additional targets are acquired.
+
 
| {{{1}}}
 
| {{{1}}}
 
}}{{clearleft}}
 
}}{{clearleft}}
 
----<noinclude>[[Category:Note Templates]]</noinclude>
 
----<noinclude>[[Category:Note Templates]]</noinclude>

Latest revision as of 09:49, 7 May 2020

When a sprite levels up, they gain skill points which can be spent on augments for the sprite's abilities.

Sprites eventually obtain all skill points as they level.

{{{1}}}


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