Difference between revisions of "Template:Sprite-Augments"
From SpiralKnights
m (forgot a "dot") |
m (words) |
||
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
*Focus: ''Reduces skill cooldown.'' | *Focus: ''Reduces skill cooldown.'' | ||
*Magnify: ''Increases the reach and power of the ray of light.'' | *Magnify: ''Increases the reach and power of the ray of light.'' | ||
− | *Enduring Light: ''Increases duration of the ray of light.'' | + | *Enduring Light: ''Increases the duration of the ray of light.'' |
{{clearleft}} | {{clearleft}} | ||
[[File:Skill-Heart Attack.png|36px]] '''Heart Attack''': | [[File:Skill-Heart Attack.png|36px]] '''Heart Attack''': | ||
*Focus: ''Reduces skill cooldown.'' | *Focus: ''Reduces skill cooldown.'' | ||
*Extra Hearty: ''Increases the chance of hearts dropping and duration of the enchantment.'' | *Extra Hearty: ''Increases the chance of hearts dropping and duration of the enchantment.'' | ||
− | *Wide Embrace: ''Increases the area of effect.'' | + | *Wide Embrace: ''Increases the area of effect of heart attack.'' |
{{clearleft}} | {{clearleft}} | ||
[[File:Skill-Angelic Aura.png|36px]] '''Angelic Aura''': | [[File:Skill-Angelic Aura.png|36px]] '''Angelic Aura''': | ||
Line 34: | Line 34: | ||
| Maskeraith = [[File:Skill-Caustic Quills.png|36px]] '''Caustic Quills''': | | Maskeraith = [[File:Skill-Caustic Quills.png|36px]] '''Caustic Quills''': | ||
*Focus: ''Reduces skill cooldown.'' | *Focus: ''Reduces skill cooldown.'' | ||
− | *Venom: ''Increases the potency of poison.'' | + | *Venom: ''Increases the potency of poison inflicted.'' |
− | *Bristle: ''Increases the number of quills fired and their duration.'' | + | *Bristle: ''Increases the number of quills fired and their sticking duration.'' |
{{clearleft}} | {{clearleft}} | ||
[[File:Skill-Shadow Cloak.png|36px]] '''Shadow Cloak''': | [[File:Skill-Shadow Cloak.png|36px]] '''Shadow Cloak''': |
Latest revision as of 09:49, 7 May 2020
When a sprite levels up, they gain skill points which can be spent on augments for the sprite's abilities.
Sprites eventually obtain all skill points as they level.
{{{1}}}