Difference between revisions of "Zombie"

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m (Fix formatting)
(Since one of the recent updates, the Lunge attack causes damage itself (prior to any bites and even if the Zombie can't grab the knight))
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|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
 
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|stun}}
 
*Breath {{status|stun}}
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|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until it's finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until it's finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|poison}}
 
*Breath {{status|poison}}
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|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
 
|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|shock}}
 
*Breath {{status|shock}}
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|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
 
|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|freeze}}
 
*Breath {{status|freeze}}
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*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|fire}}
 
*Breath {{status|fire}}
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*[[Candlestick Keep]] in [[scenario room]]s
 
*[[Candlestick Keep]] in [[scenario room]]s
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|curse}}
 
*Breath {{status|curse}}
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Void Zombies are unable to breath, and are immune to freeze, although they cannot inflict it.
 
Void Zombies are unable to breath, and are immune to freeze, although they cannot inflict it.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
|drop= ''Void'' (absolutely nothing)  
 
|drop= ''Void'' (absolutely nothing)  

Revision as of 22:03, 26 February 2012

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Carnavon


Void Zombie


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie will rotate if you move around him and the Strike range is longer than it seems, so guarding is a better option than trying to dodge at close range.

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!

If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move the Totem(s) to one corner so you have more room to fight.

Notable Zombies

See also

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