Difference between revisions of "Emote"

From SpiralKnights

Jump to: navigation, search
(More info; person.)
Line 1: Line 1:
 
[[Image:laughing_knight.png|thumb|right|A knight laughing in the [[Haven]] Bazaar.]]
 
[[Image:laughing_knight.png|thumb|right|A knight laughing in the [[Haven]] Bazaar.]]
  
'''Emotes''' are social abilities, activated by typing a specific command into your [[chat]]. They allow you to express emotions and ideas quickly and easily. Sometimes emotes will have associated visual effects, or cause your knight to play an animation.
+
'''Emotes''' are social abilities, activated by typing a slash-command into [[chat]]. They allow knights to express emotions and ideas quickly and easily. Some emotes have associated visual effects or animations.
  
Another method of producing an emote is by entering ''/emote'', ''/em'', or ''/me'', followed by the action you want your knight to do.  Typing "/emote waves to her friends" would produce "(Your name) waves to her friends" in the chat window.
+
Another method of producing an emote is by entering ''/emote'', ''/em'', or ''/me'', followed by text indicating the desired action.  Typing "/emote waves to her friends" would produce "(name) waves to her friends" in the chat window. These emotes do not have associated visual effects or animations.
  
You can access the list of emotes ingame by typing ''/help emotes''.
+
In the chat window, ''/me'' emotes appear the same way as built-in emotes. Both methods also produce an emote "bubble" above the Knight; however, ''/me'' will display the Knight's name twice(once in large, colored letters at the top and once in default text inside the bubble itself).
 +
 
 +
By default, ''/me'' outputs its emotes into a limited-range channel that only nearby knights can see. Preceding ''/me'' with a channel command and a space, such as ''/g /me'' for emotes in [[Guild]] chat, will output the emote into that channel instead. However, this merely removes the colon following the Knight's name("Player waves." instead of "Player: waves."). This does not work for ''/yell /me'' or ''/think /me'' channels; it is treated as a simple ''/me'' command.
 +
 
 +
Most, but not all, built-in emotes can take a target parameter. ''/wave Player'' produces "(name) waves to Player.", but only if the specified target is within the same area as the knight.
 +
 
 +
The list of emotes can be accessed in-game by typing ''/help emotes''.
  
 
===Emote List===
 
===Emote List===
Line 112: Line 118:
 
|{player} giggles at {target}.
 
|{player} giggles at {target}.
 
|-class="alt"
 
|-class="alt"
|'''/goodbye''' ''&lt;target&gt;''<br />'''/bye''' ''&lt;target&gt;''<br />'''/farewell''' ''&lt;target&gt;'''''/good''' ''&lt;target&gt;''
+
|'''/goodbye''' ''&lt;target&gt;''<br />'''/bye''' ''&lt;target&gt;''<br />'''/farewell''' ''&lt;target&gt;'''<br />''/good''' ''&lt;target&gt;''
 
|Bye!  {player} bids everyone farewell.
 
|Bye!  {player} bids everyone farewell.
 
|Bye!  {player} bids {target} farewell.
 
|Bye!  {player} bids {target} farewell.

Revision as of 20:00, 25 March 2012

A knight laughing in the Haven Bazaar.

Emotes are social abilities, activated by typing a slash-command into chat. They allow knights to express emotions and ideas quickly and easily. Some emotes have associated visual effects or animations.

Another method of producing an emote is by entering /emote, /em, or /me, followed by text indicating the desired action. Typing "/emote waves to her friends" would produce "(name) waves to her friends" in the chat window. These emotes do not have associated visual effects or animations.

In the chat window, /me emotes appear the same way as built-in emotes. Both methods also produce an emote "bubble" above the Knight; however, /me will display the Knight's name twice(once in large, colored letters at the top and once in default text inside the bubble itself).

By default, /me outputs its emotes into a limited-range channel that only nearby knights can see. Preceding /me with a channel command and a space, such as /g /me for emotes in Guild chat, will output the emote into that channel instead. However, this merely removes the colon following the Knight's name("Player waves." instead of "Player: waves."). This does not work for /yell /me or /think /me channels; it is treated as a simple /me command.

Most, but not all, built-in emotes can take a target parameter. /wave Player produces "(name) waves to Player.", but only if the specified target is within the same area as the knight.

The list of emotes can be accessed in-game by typing /help emotes.

Emote List

Emote Command Description When Targeted
/amaze <target> {player} is utterly amazed! {player} is amazed by {target}
/attack Attack!
/beg <target> {player} begs. Pleeeease? {player} begs {target}. Pleeeease?
/belch <target> {player} belches.
/bored <target>
/boring <target>
{player} is dreadfully bored. {player} finds {target} boring.
/bow <target> {player} bows respectfully. {player} bows before {target}.
/burp <target> {player} burps.
/cheer <target>
/hooray <target>
{player} cheers! Hooray! {player} cheers for {target}! Hooray!
/clap <target>
/applaud <target>
{player} applauds. {player} applauds for {target}.
/come <target> {player} has found something of interest!
/congratulate <target>
/grats <target>
{player} gives congratulations. {player} congratulates {target}.
/crazy<target> {player} is going crazy! {player} thinks {target} is crazy!
/cry <target>
/weep <target>
{player} cries pitifully. {target} is making {player} cry.
/dance <target> {player} has the urge to dance! {player} asks {target} to dance.
/derp <target>
/herp <target>
{player}'s eyes glaze over. Derrrrrp.
/epicfail <target> {player} is appalled at that profound display of Epic Fail. {player} frowns at {target}. EPIC FAIL.
/fail <target> {player} is appalled at that display of failure. (player} frowns at {target}. FAIL.
/fallback <target> Fall back!
/flex <target> {player} flexes. I love being STRONG!
/flirt <target> {player} is feeling flirty! {player} flirts with {target}. Saucy!
/follow <target> Follow {player}
/frown <target> {player} frowns. {player} frowns at {target}.
/gaze <target> {player} gazes off into the distance
/giggle <target> {player} giggles. {player} giggles at {target}.
/goodbye <target>
/bye <target>
/farewell <target>
/good <target>
Bye! {player} bids everyone farewell. Bye! {player} bids {target} farewell.
/grin <target> {player} grins. {player} grins at {target}.
/happy <target> {player} is very happy! {player} is very happy with {target}.
/helpme <target> {player} needs help!
/hello <target>
/hi <target>
/greet <target>
Hello! {player} greets everyone. Hello! {player} greets {target}.
/hug <target> {player} could use a hug! {player} gives {target} a big hug!
/hungry <target> {player} is hungry!
/impatient <target> {player} taps their foot impatiently. {player} impatiently waits for {target}. Hurry up!
/joy <target>
/overjoyed <target>
/yay <target>
{player} is full of joy! {player} is overjoyed with {target}!
/kidding <target>
/jk <target>
{player} was just kidding! {player} was just kidding with {target}!
/kiss <target>
/blowkiss <target>
{player} blows a kiss. Mwah! {player} blows a kiss at {target}. Mwah!
/laughs <target>
/jk <target>
/lol <target>
/haha <target>
{player} laughs. {player} laughs at {target}.
/lonely <target> {player} is so very lonely.
/look <target> {player} looks around. {player} looks at {target}.
/love <target> {player} is full of love. {player} loves {target}.
/no <target>
/disagree <target>
No! {player} disagrees. No! {player} disagrees with {target}!
/point <target>
/direct <target>
{player} points over yonder. {player} points at {target}.
/poke <target> {player} is feeling pokey. {player} pokes {target}. Poke.
/ready <target>
/rdy <target>
{player} is ready!
/rude <target> {player} makes a rude gesture. {player} makes a rude gesture at {target}.
/sad <target>
/depressed <target>
{player} is sad. {player} looks at {target} with deep sadness.
/salute <target> {player} salutes. {player} salutes {target}.
/shrug <target> {player} shrugs. {player} shrugs at {target}.
/sigh <target> {player} lets out a deep sigh. {player} sighs deeply. Real nice, {target}.
/sleep <target>
/doze <target>
{player} dozes off...
/sleepy <target> {player} is sleepy. {player} looks at {target} sleepily.
/smell <target>
/stink <target>
{player} smells a bit ripe. Yowza! {player} gets a big whiff of {target}. Whew!
/sniff <target> {player} sniffs the air. {player} sniffs {target}. What an interesting scent.
/sorry <target>
/apologize <target>
{player} apologizes. Sorry! {player} apologizes to {target}. Sorry!
/stare <target> {player} stares into the distance. {player} stares blankly at {target}.
/thank <target>
/thanks <target>
/ty <target>
/thx <target>
{player} gives thanks. {player} thanks {target}.
/thirsty <target> {player} is thirsty.
/tickle <target>
{player} wants someone to tickle. {player} tickles {target}. Hee hee!
/shrug <target> {player} shrugs. {player} shrugs at {target}.
/tired <target> {player} is tired. {player} is tired of {target}
/wait <target> Wait! {player} isn't ready.
/wave <target> {player} waves. {player} waves to {target}.
/whine <target> {player} whines pathetically. {player} whines at {target} pathetically.
/wince <target> {player} winces. {player} winces at {target}. Yeesh!
/wink <target>
{player} winks slyly. {player} winks at {target}.
/yawn<target> {player} yawns.
/yes <target>
/agree <target>
/nod <target>
Yes! {player} agrees. Yes! {player} agrees with {target}.

See also

Personal tools