Difference between revisions of "Gate construction"

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'''Note: A recent update has rendered much of the information on this page inaccurate.'''
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{{obsolete}}
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Gates are entry points into the Clockworks.  '''Gate construction''' is how players participate in creating new [[gate]]s.  Players can construct gates by putting [[minerals]] into them before they become active.
  
[[Gates]] are constructed by putting [[Minerals]] into them before they open.
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[[Image:Gates-dormant_active.png|thumb|right|Dormant gates eventually become active gates.  The totem shows the current stratum themes and an arrow on the right side indicates the default stratum for adding minerals on dormant gates.]][[Image:Gates-dormant_platform.png|thumb|right|The parts of a dormant gate platform include the display monitor showing the gate symbol and the mineral deposit area.]]
  
A gate first appears in [[The Arcade]] with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, a [[Dungeon]] is built. The leftmost gate is removed, and a new, empty gate is cycled in on the right. According to the developers, the initial color/symbol on a gate has no bearing on the levels that will be generated; this is purely an artistic embellishment that makes it easier to distinguish between gates. Once a gate is gone, the unique set of levels with it also disappears; even if the same color/symbol pair appears again, the levels within that gate are determined purely by the minerals deposited.
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== Overview of Main Components ==
  
The replacement of old gates is controlled by [[The Clockworks]], and is outside the influence of the knights.
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=== Gate ===
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{{main|Gate}}
  
The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of [[levels]] at each [[floor]], the type of floor, and the depth of the dungeon.
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There are two kinds of gates: dormant gates and active gates. Dormant gates can be modified though gate construction, while active gates can no longer be modified.  Dormant gates allow for 8 days of gate construction before becoming active.  You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.
  
The developers also have the ability to lock gates into producing a particular type of level- this is sometimes done to encourage testing of a level type or boss, and is rarely announced in advance.
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Each dormant gate has a display monitor with a mineral deposit box.  Players can deposit [[mineral|minerals]] into a dormant gate by interacting with the deposit box.
  
== Overview ==
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=== Mineral Deposit Box ===
  
[[File:Stratum_and_PowerDistortion.png|thumb|right|The current stratum needing to be filled, with a power distortion detected in the next stratum.]]
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A mineral deposit box will appear above each dormant gate. You can use the mineral deposit box to deposit minerals into the dormant gate below.  Use your ATTACK key to activate the interface.  This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.
  
 
=== Stratum ===
 
=== Stratum ===
Each stratum can hold a certain number of minerals. Crowns are awarded for each mineral that is deposited into the highest possible stratum. Players who wish to deposit minerals to generate lower depths will pay crown costs. This is to encourage earlier tiers to be completed first.
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{{main|stratum}}
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Each gate has 6 strata:
  
Power distortions can be found in some stratum. Players cannot deposit minerals in stratum with a power distortion. This is because the dungeons have already been preset, usually including a boss fight before the terminal.
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* Stratum 1 — Depth: 01-03 (Tier 1)
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* Stratum 2 — Depth: 05-07 (Tier 1)
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* Stratum 3 — Depth: 09-12 (Tier 2)
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* Stratum 4 — Depth: 14-17 (Tier 2)
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* Stratum 5 — Depth: 19-22 (Tier 3)
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* Stratum 6 — Depth: 24-28 (Tier 3)
  
Certain levels are more likely to be formed if a large group of minerals of the same type is deposited. Therefore, it is a bad idea to deposit random minerals as you receive them (in clusters of 1-6 minerals at a time). Instead, save minerals up and deposit them all in once in relatively large and unmixed deposits.
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Players can change the themes of these strata by depositing [[mineral|minerals]] into that strata. This theme will affect all the levels that will be created for that part of the tier once the gate launches.
  
== How minerals affect level generation ==
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Select the stratum that you would like to add minerals to.  You can only add minerals to one stratum at a time.  Click on the minerals in your Arsenal that you wish to add to the stratum. Use Shift-Click to add 10 at a time.  If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal, or you can use the "Empty" button to put all the minerals back into your Arsenal.  After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them.  The display will show you how many crowns you paid or gained.
=== Mineral types ===
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Based on experiments with gates of controlled mineral composition, the color of mineral deposits appears to influence what gates are created. Two-mineral gates are also being attempted, but preliminary results seem to indicate that this produces two types of levels, with no new levels that would require a mixture.
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==== Pure levels ====
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The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return.  This button does not require the "Confirm" button.  It will deposit your minerals and tell you how many crowns you gained immediately after you press it.
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<!-- Images require updating -->
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{| style="background: transparent;"
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|- valign="top"
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||[[Image:Gates-add_tab.png|thumb|none|Depositing minerals into a stratum.]]
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||[[Image:Gates-added.png|thumb|none|The stratum's ratios instantly show the new ratios after a deposit.]]
 +
|}
  
* "Red" levels: ?
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Power distortions can be found in some strata, meaning they will have boss level themes (BEAST distortion is the Snarbolax strata, SLIME distortion is the Royal Jelly strata, CONSTRUCT distortion is the Roarmulus Twins strata, and FIRE distortion is Lord Vanaduke's strata) and players cannot modify or deposit minerals into these strata.
* "Purple" levels: ?
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* "Blue" levels": ?
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* "Yellow" levels: ?
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* "Green" levels: ?
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==== Combination levels ====
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== Stratum Themes ==
  
* "Red + Purple" levels: Fiend
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As a gate is constructed, the themes of the various strata will become apparent through icons, which can be seen in the gate representation itself or in the mineral deposit box.
* "Red + Blue" levels: Gremlin
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* "Red + Yellow" levels: Fire
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* "Red + Green" levels: Beast
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* "Purple + Blue" levels: Freeze
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* "Purple + Yellow" levels: Shock
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* "Purple + Green" levels: Poison
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* "Blue + Yellow" levels": Construct
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* "Blue + Green" levels: Freeze
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* "Yellow + Green" levels: Slime
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=== Amount of minerals required for gate creation ===
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{{SKWindow
A developer has confirmed that the number of minerals required to complete each block varies dynamically, based on the number of minerals spawned in dungeons during the previous week.
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| title = Stratum Themes
 +
| body =  
 +
{{SKWindow/Cell|[[Image:Gate_Icon-Beast.png|55x55px]]<br />'''Beast'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Construct.png|55x55px]]<br />'''Construct'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Fiend.png|55x55px]]<br />'''Fiend'''|center}}
 +
{{SKWindow/Cell|[[Image:Gate_Icon-Fire.png|55x55px]]<br />'''Fire'''|center}}
 +
{{SKWindow/Cell|[[Image:Gate_Icon-Freeze.png|55x55px]]<br />'''Freeze'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Gremlin.png|55x55px]]<br />'''Gremlin'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Poison.png|55x55px]]<br />'''Poison'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Shock.png|55x55px]]<br />'''Shock'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Slime.png|55x55px]]<br />'''Slime'''|center}}
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{{SKWindow/Cell|[[Image:Gate_Icon-Undead.png|55x55px]]<br />'''Undead'''|center}}
 +
}}
  
== Reading the "totem" diagram ==
 
Behind each gate is a large, colorful diagram that conveys information about what gate progress and what levels will be formed. Although this diagram is not yet completely understood, current working theories are given below.
 
  
[[File:Gates_In_Construction.png|400px|thumb|right|A colorful array of Gates in the construction process.]]
 
=== Gates under construction ===
 
While minerals are being added to a gate, the totem diagram consists of a set of 1-6 rings, broken into 20 blocks each. When six full rings are present, the bottom of the diagram will show a white glow, indicating that the gate in question will reach the core.
 
  
Each ring represents the distance from one town (or terminal) to the next; a pair of rings represents all gates between two towns. It has been suggested that levels will not be created in that set unless the ''entire'' ring has been completed.
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=== How Minerals Affect Stratum Themes ===
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Each stratum recipe requires that two mineral colors be the highest, while a specific mineral is '''not''' third highest, called the anti-mineral. For example, a stratum will be beasts if Crimsonite and Valestone are the two highest, while Dark Matter is not third. If Dark Matter is third highest, the recipe will be disrupted and another stratum will be chosen at random.
  
The number and type of minerals that has been added to a gate is conveyed in two distinct ways. First, each ring of 20 blocks is broken into colors that relate to the types of minerals deposited (though this relationship is as yet unclear). Second, rising from the center of the gate is a set of bars whose relative heights depend on the relative amounts of minerals that have been added. If three bars are present (red and yellow at equal heights; green half the height of red), then the overall mineral composition of the gate would be 40% red, 40% yellow, and 20% green.
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Monster stratums do '''not''' guarantee that the only monsters found will correspond to the stratum. [[Graveyard]]s and [[Treasure Vault]]s are still possible in any stratum, and levels such as the [[Aurora Isles]] are considered both Slime and Beast levels, and as such will spawn in either stratum. As a general rule, however, the monster type indicated by the stratum will be the most common type, with the second most common being the other monster type that deals the same type of damage(for beasts, slimes will be second most common because they both deal piercing damage).
  
=== Completed Gates ===
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Likewise, status stratums do not guarantee that all monsters will be of that theme. Nearly all monsters will be of that theme, the second most common typically being normal.
  
{{stub}}
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{| style="background:transparent;"
 +
|-
 +
|
 +
{{SKWindow
 +
| title = Monster Family Recipes
 +
| body =
 +
{{SKWindow/Cell|'''Theme'''|center}}
 +
{{SKWindow/Cell|'''Requires'''|center}}
 +
{{SKWindow/Cell|'''Anti'''|center}}
  
[[Category: Articles needing work]]
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{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Beast.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Valestone.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Slime.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Fiend.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Undead.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Gremlin.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Moonstone.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Construct.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
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{{SKCell|[[File:Mineral-Valestone.png|36px|center]]}}
 +
}}
 +
| style="display:block;"|
 +
{{SKWindow
 +
| title = Status Condition Recipes
 +
| body =
 +
{{SKWindow/Cell|'''Theme'''|center}}
 +
{{SKWindow/Cell|'''Requires'''|center}}
 +
{{SKWindow/Cell|'''Anti'''|center}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Fire.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Freeze.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Moonstone.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Poison.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Shock.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px|center]]}}
 +
}}
 +
|}
 +
 
 +
== History ==
 +
 
 +
Previously, stratums were to be "filled" to a specific amount(such as 2,295 for stratum 1) before they were locked and the next stratum was made available. <!-- needs confirmation from someone who actually remembers this --> Additionally, the chance that a stratum would lock in according to the materials was directly proportional to the percentage which that stratum was filled; for example, a 50% filled beast stratum would give a 50% chance of actually locking in as a beast stratum.
 +
 
 +
Alloys are currently unavailable to players. For now, alloys are used by game developers{{fn|1=http://forums.spiralknights.com/en/node/2110?page=1#comment-13858}} to change a finished stratum's theme to increase variety. An alloy count of 1 in a stratum means it has been changed from its original theme by a game developer, instead of using the mineral ratios to determine its theme.
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 +
==Other links==
 +
*{{de|Tor-Konstruktion}}
 +
*{{es|Construcción_de_portales|Construcción de portales}}
 +
*{{fr|Construction_de_portes|Construction de portes}}
 +
 
 +
[[Category:Terminology]]

Latest revision as of 21:23, 16 October 2013

Official-Exit Elevator.png The subject of this article is obsolete and no longer present in the game.
Information presented here may no longer apply to the current game. It is retained primarily for historical interest.

Gates are entry points into the Clockworks. Gate construction is how players participate in creating new gates. Players can construct gates by putting minerals into them before they become active.

Dormant gates eventually become active gates. The totem shows the current stratum themes and an arrow on the right side indicates the default stratum for adding minerals on dormant gates.
The parts of a dormant gate platform include the display monitor showing the gate symbol and the mineral deposit area.

Overview of Main Components

Gate

There are two kinds of gates: dormant gates and active gates. Dormant gates can be modified though gate construction, while active gates can no longer be modified. Dormant gates allow for 8 days of gate construction before becoming active. You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.

Each dormant gate has a display monitor with a mineral deposit box. Players can deposit minerals into a dormant gate by interacting with the deposit box.

Mineral Deposit Box

A mineral deposit box will appear above each dormant gate. You can use the mineral deposit box to deposit minerals into the dormant gate below. Use your ATTACK key to activate the interface. This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.

Stratum

Each gate has 6 strata:

  • Stratum 1 — Depth: 01-03 (Tier 1)
  • Stratum 2 — Depth: 05-07 (Tier 1)
  • Stratum 3 — Depth: 09-12 (Tier 2)
  • Stratum 4 — Depth: 14-17 (Tier 2)
  • Stratum 5 — Depth: 19-22 (Tier 3)
  • Stratum 6 — Depth: 24-28 (Tier 3)

Players can change the themes of these strata by depositing minerals into that strata. This theme will affect all the levels that will be created for that part of the tier once the gate launches.

Select the stratum that you would like to add minerals to. You can only add minerals to one stratum at a time. Click on the minerals in your Arsenal that you wish to add to the stratum. Use Shift-Click to add 10 at a time. If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal, or you can use the "Empty" button to put all the minerals back into your Arsenal. After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them. The display will show you how many crowns you paid or gained.

The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return. This button does not require the "Confirm" button. It will deposit your minerals and tell you how many crowns you gained immediately after you press it.

Depositing minerals into a stratum.
The stratum's ratios instantly show the new ratios after a deposit.

Power distortions can be found in some strata, meaning they will have boss level themes (BEAST distortion is the Snarbolax strata, SLIME distortion is the Royal Jelly strata, CONSTRUCT distortion is the Roarmulus Twins strata, and FIRE distortion is Lord Vanaduke's strata) and players cannot modify or deposit minerals into these strata.

Stratum Themes

As a gate is constructed, the themes of the various strata will become apparent through icons, which can be seen in the gate representation itself or in the mineral deposit box.

Stratum Themes
Gate Icon-Beast.png
Beast
Gate Icon-Construct.png
Construct
Gate Icon-Fiend.png
Fiend
Gate Icon-Fire.png
Fire
Gate Icon-Freeze.png
Freeze
Gate Icon-Gremlin.png
Gremlin
Gate Icon-Poison.png
Poison
Gate Icon-Shock.png
Shock
Gate Icon-Slime.png
Slime
Gate Icon-Undead.png
Undead


How Minerals Affect Stratum Themes

Each stratum recipe requires that two mineral colors be the highest, while a specific mineral is not third highest, called the anti-mineral. For example, a stratum will be beasts if Crimsonite and Valestone are the two highest, while Dark Matter is not third. If Dark Matter is third highest, the recipe will be disrupted and another stratum will be chosen at random.

Monster stratums do not guarantee that the only monsters found will correspond to the stratum. Graveyards and Treasure Vaults are still possible in any stratum, and levels such as the Aurora Isles are considered both Slime and Beast levels, and as such will spawn in either stratum. As a general rule, however, the monster type indicated by the stratum will be the most common type, with the second most common being the other monster type that deals the same type of damage(for beasts, slimes will be second most common because they both deal piercing damage).

Likewise, status stratums do not guarantee that all monsters will be of that theme. Nearly all monsters will be of that theme, the second most common typically being normal.

Monster Family Recipes
Theme Requires Anti
Gate Icon-Beast.png
Mineral-Crimsonite.png Mineral-Valestone.png
Mineral-Dark Matter.png
Gate Icon-Slime.png
Mineral-Valestone.png Mineral-Luminite.png
Mineral-Crimsonite.png
Gate Icon-Fiend.png
Mineral-Crimsonite.png Mineral-Dark Matter.png
Mineral-Luminite.png
Gate Icon-Undead.png
Mineral-Luminite.png Mineral-Dark Matter.png
Mineral-Moonstone.png
Gate Icon-Gremlin.png
Mineral-Crimsonite.png Mineral-Moonstone.png
Mineral-Dark Matter.png
Gate Icon-Construct.png
Mineral-Moonstone.png Mineral-Luminite.png
Mineral-Valestone.png
Status Condition Recipes
Theme Requires Anti
Gate Icon-Fire.png
Mineral-Crimsonite.png Mineral-Luminite.png
Mineral-Moonstone.png
Gate Icon-Freeze.png
Mineral-Valestone.png Mineral-Moonstone.png
Mineral-Crimsonite.png
Gate Icon-Poison.png
Mineral-Valestone.png Mineral-Dark Matter.png
Mineral-Luminite.png
Gate Icon-Shock.png
Mineral-Moonstone.png Mineral-Dark Matter.png
Mineral-Valestone.png

History

Previously, stratums were to be "filled" to a specific amount(such as 2,295 for stratum 1) before they were locked and the next stratum was made available. Additionally, the chance that a stratum would lock in according to the materials was directly proportional to the percentage which that stratum was filled; for example, a 50% filled beast stratum would give a 50% chance of actually locking in as a beast stratum.

Alloys are currently unavailable to players. For now, alloys are used by game developers[1] to change a finished stratum's theme to increase variety. An alloy count of 1 in a stratum means it has been changed from its original theme by a game developer, instead of using the mineral ratios to determine its theme.

Other links

Personal tools