Difference between revisions of "Talk:Needle Shot"

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m (Is the spread REALLY any tighter?)
 
(Raw Damage Values)
 
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I had been using a Pepperbox for a long time now, and today I decided to try out the Needle Shot for comparison. The difference in range was quite noticeable, but is the spread of the shots really any tighter? I can't tell, though that may just be because they have a greater range for the spread to be noticed at. Either way, I'm finding that the longer range really isn't that big a deal when you're only likely to hit any one target with one or two bullets once they've spread out that much, and that unfortunately applies to the charge attack as well because it completely lacks that Pull that the other guns in the series do. Instead of sucking monsters into a 15-bullet barrage of death, I just wind up peppering them with two or three bullets unless they're stationary and I get to melee range. --[[User:CrashFu|CrashFu]] 22:42, 4 May 2011 (UTC)  :(
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*adds damage chart* ... No, seriously, it really does that much damage if all of the bullets hit. This is slightly balanced out by needing to get to point blank for that to happen and how vulnerable the knight leaves themself during and briefly after firing... and not so briefly if they fire both "shots" at once or use the charge attack. Oh, and not to mention all of the clueless teammates using their puny swords to shove the monsters out of the line of fire right as you are pulling the trigger. ;) --[[User:CrashFu|CrashFu]] 00:44, 13 May 2011 (UTC)
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 +
==Raw Damage Values==
 +
*Weak = Versus Slimes and Constructs
 +
*Neutral = Versus Undead and Gremlins
 +
*Strong = Versus Fiends and Beasts
 +
{{SKWindow2}} {{SKNewRow}} {{SKCell2||background=#114255|unsortable=yes}}
 +
{{SKCell2|'''Weak'''|2=center|4=2|background=#A09C99|unsortable=yes}}
 +
{{SKCell2|'''Neutral'''|2=center|4=2|background=#C6F6FF|unsortable=yes}}
 +
{{SKCell2|'''Strong'''|2=center|4=2|background=#FFD7A2|unsortable=yes}}
 +
{{SKNewRow}} {{SKCell2||background=#114255|unsortable=yes}}
 +
{{SKCell2|'''Normal'''|2=center|background=#A09C99}} {{SKCell2|'''Charge'''|2=center|background=#A09C99}}
 +
{{SKCell2|'''Normal'''|2=center|background=#C6F6FF}} {{SKCell2|'''Charge'''|2=center|background=#C6F6FF}}
 +
{{SKCell2|'''Normal'''|2=center|background=#FFD7A2}} {{SKCell2|'''Charge'''|2=center|background=#FFD7A2}}
 +
{{SKDamageRow|Depth 1| 2 | 3 | 8 | 13 | 11 | 18 }}
 +
{{SKDamageRow|Depth 2| 3 | 4 | 8 | 12 | 10 | 18 }}
 +
{{SKDamageRow|Depth 3| 3 | 4 | 9 | 13 | 10 | 20 }}
 +
{{SKNewRow}}{{SKCell2|'''Clockworks Terminal - The Crossroads of Adventure'''|2=center|4=7|background=#947552}}
 +
{{SKDamageRow|Depth 5| 4 | 5 | 11 | 17 | 13 | 26 }}
 +
{{SKDamageRow|Depth 6| 4 | 6 | 12 | 20 | 15 | 29 }}
 +
{{SKDamageRow|Depth 7| 4 | 6 | 13 | 21 | 17 | 32 }}
 +
{{SKNewRow}}{{SKCell2|'''Moorcroft Manor - Town of Restless Spirits'''|2=center|4=7|background=#947552}}
 +
{{SKDamageRow|Depth 9 | 6 | 9 | 19 | 32 | 26 | 49 }}
 +
{{SKDamageRow|Depth 10| 7 | 10 | 20 | 34 | 29 | 54 }}
 +
{{SKDamageRow|Depth 11| 7 | 10 | 21 | 35 | 29 | 55 }}
 +
{{SKDamageRow|Depth 12| 7 | 10 | 20 | 33 | 27 | 53 }}
 +
{{SKNewRow}}{{SKCell2|'''Clockworks Terminal - The Crossroads of Adventure'''|2=center|4=7|background=#947552}}
 +
{{SKDamageRow|Depth 14| 8 | 12 | 22 | 37 | 30 | 60 }}
 +
{{SKDamageRow|Depth 15| 8 | 12 | 23 | 38 | 31 | 61 }}
 +
{{SKDamageRow|Depth 16| 8 | 12 | 23 | 38 | 31 | 63 }}
 +
{{SKDamageRow|Depth 17| 9 | 14 | 25 | 42 | 35 | 70 }}
 +
{{SKNewRow}}{{SKCell2|'''Emberlight - Town of Gremlin Outcasts'''|2=center|4=7|background=#947552}}
 +
{{SKDamageRow|Depth 19| 9 | 13 | 24 | 38 | 31 | 62 }}
 +
{{SKDamageRow|Depth 20| 9 | 13 | 23 | 37 | 30 | 58 }}
 +
{{SKDamageRow|Depth 21| 9 | 13 | 22 | 35 | 29 | 54 }}
 +
{{SKDamageRow|Depth 22| 9 | 13 | 22 | 34 | 28 | 50 }}
 +
{{SKNewRow}}{{SKCell2|'''Clockworks Terminal - The Crossroads of Adventure'''|2=center|4=7|background=#947552}}
 +
{{SKDamageRow|Depth 24| 9 | 13 | 21 | 32 | 27 | 45 }}
 +
{{SKDamageRow|Depth 25| 9 | 13 | 20 | 32 | 26 | 44 }}
 +
{{SKDamageRow|Depth 26| 9 | 13 | 20 | 31 | 25 | 42 }}
 +
{{SKDamageRow|Depth 27| 8 | 13 | 19 | 30 | 25 | 41 }}
 +
{{SKDamageRow|Depth 28| 8 | 13 | 19 | 30 | 24 | 40 }}
 +
{{SKNewRow}}{{SKCell2|'''The Core - The Path is Sealed'''|2=center|4=7|background=#947552}}
 +
{{Table/End}}
 +
'''Notes:'''
 +
*Gun have the same base damage as [[Talk:Antigua|Antigua]]
 +
 
 +
Last Updated: [[User:SK Tactics|SK Tactics]] 04:44, 16 December 2011 (UTC)

Latest revision as of 04:44, 16 December 2011

  • adds damage chart* ... No, seriously, it really does that much damage if all of the bullets hit. This is slightly balanced out by needing to get to point blank for that to happen and how vulnerable the knight leaves themself during and briefly after firing... and not so briefly if they fire both "shots" at once or use the charge attack. Oh, and not to mention all of the clueless teammates using their puny swords to shove the monsters out of the line of fire right as you are pulling the trigger. ;) --CrashFu 00:44, 13 May 2011 (UTC)

Raw Damage Values

  • Weak = Versus Slimes and Constructs
  • Neutral = Versus Undead and Gremlins
  • Strong = Versus Fiends and Beasts
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 2 3 8 13 11 18
Depth 2 3 4 8 12 10 18
Depth 3 3 4 9 13 10 20
Clockworks Terminal - The Crossroads of Adventure
Depth 5 4 5 11 17 13 26
Depth 6 4 6 12 20 15 29
Depth 7 4 6 13 21 17 32
Moorcroft Manor - Town of Restless Spirits
Depth 9 6 9 19 32 26 49
Depth 10 7 10 20 34 29 54
Depth 11 7 10 21 35 29 55
Depth 12 7 10 20 33 27 53
Clockworks Terminal - The Crossroads of Adventure
Depth 14 8 12 22 37 30 60
Depth 15 8 12 23 38 31 61
Depth 16 8 12 23 38 31 63
Depth 17 9 14 25 42 35 70
Emberlight - Town of Gremlin Outcasts
Depth 19 9 13 24 38 31 62
Depth 20 9 13 23 37 30 58
Depth 21 9 13 22 35 29 54
Depth 22 9 13 22 34 28 50
Clockworks Terminal - The Crossroads of Adventure
Depth 24 9 13 21 32 27 45
Depth 25 9 13 20 32 26 44
Depth 26 9 13 20 31 25 42
Depth 27 8 13 19 30 25 41
Depth 28 8 13 19 30 24 40
The Core - The Path is Sealed

Notes:

  • Gun have the same base damage as Antigua

Last Updated: SK Tactics 04:44, 16 December 2011 (UTC)

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