Difference between revisions of "User talk:D0gr0ck/Animation"

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Uh, a part of the GM armor animation is a little...how do i say this...i don't know but it's not in the same position as the others. It's, like, a little farther down than the other frames. [[User:xPlad|xPlad]]
 
Uh, a part of the GM armor animation is a little...how do i say this...i don't know but it's not in the same position as the others. It's, like, a little farther down than the other frames. [[User:xPlad|xPlad]]
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:It's plausable that the character was in part of the breathing animation. Anyway, these images are AWESOME! Great job there! --[[User:HexZyle|HexZyle]] 03:50, 23 January 2012 (UTC)
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::It's actually the result of some sloppy cropping of the source material. I was working pretty fast to capture the screenshots and I beefed it a bit --[[User:D0gr0ck|D0gr0ck]] 07:30, 27 January 2012 (UTC)

Latest revision as of 07:30, 27 January 2012

Hey Dog, I feel silly asking this, but how did you make this? :o --Cobalt 01:52, 30 May 2011 (UTC)

I put general instructions on the page for anyone needing a kick-start into doing this. If you need something more detailed just tell me please. --D0gr0ck 20:02, 30 May 2011 (UTC)

Uh, a part of the GM armor animation is a little...how do i say this...i don't know but it's not in the same position as the others. It's, like, a little farther down than the other frames. xPlad

It's plausable that the character was in part of the breathing animation. Anyway, these images are AWESOME! Great job there! --HexZyle 03:50, 23 January 2012 (UTC)
It's actually the result of some sloppy cropping of the source material. I was working pretty fast to capture the screenshots and I beefed it a bit --D0gr0ck 07:30, 27 January 2012 (UTC)
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