Difference between revisions of "Talk:Gate"

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== Shadow Lairs ==
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Think something should be added about Shadow Lairs and the gate for them here. Right now nothing links to Shadow Lair page so maybe that could be added too.--[[User:SpiralMike|SpiralMike]] 08:16, 19 October 2011 (UTC)
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== Firefly Gate==
 
Under active gates, the Firefly Gate is used as an example as a fixed gate...I know we no longer have the Firefly Gate, but am not sure what it needs to be changed over to since (I assume) the gate(s) in the campground/crash site are fixed?  I suppose it could be taken out all together, figured I'd leave it be.
 
Under active gates, the Firefly Gate is used as an example as a fixed gate...I know we no longer have the Firefly Gate, but am not sure what it needs to be changed over to since (I assume) the gate(s) in the campground/crash site are fixed?  I suppose it could be taken out all together, figured I'd leave it be.
 
--[[User:Dwyn|Dwyn]] 08:24, 7 April 2011 (UTC)
 
--[[User:Dwyn|Dwyn]] 08:24, 7 April 2011 (UTC)
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[[File:BrokenGateAmberPhantom.png|thumb|right|A broken gate.]]
 
[[File:BrokenGateAmberPhantom.png|thumb|right|A broken gate.]]
 
Does anybody know what it means when a gate is broken?
 
Does anybody know what it means when a gate is broken?
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:I doubt that's intentional. We have some kind of sudden major gate bug. Stratum 5 of Iron Serpent has the wrong levels, Copper Phantom had a premature birth and doesn't work, and there are two upcoming Vanaduke gates with the same countdown timer. I don't know what happened exactly, but someone from OOO will probably address the situation soon. ~[[User:Katmint|<b><font color="red">K</font><font color="orange">a</font><font color="jade">t</font><font color="sky blue">m</font><font color="blue">i</font><font color="purple">n</font><font color="fuchsia">t</font></b>]] 18:16, 19 August 2011 (UTC)
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== Level Rotation ==
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The page gave me the impression that the interval for level rotation is different each time you wait, but I suspect that a particular depth on a particular gate rotates at a consistent speed.  For example, there's one level I've waited for several times recently that seems to consistently take over 15 minutes to rotate once (ugh!).  That suggests that if a level takes a long time to come around the first time you wait for it, it may not be worth waiting if you play the same gate again.  Anyone else notice this?  --[[User:Antistone|Antistone]] 10:54, 22 August 2011 (UTC)
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:Did you actually time it to the nearest second, or was it just over 15 minutes?
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::My precision was to the nearest minute at best, but on at least three separate occasions I was waiting over half an hour for it to change twice. --[[User:Antistone|Antistone]] 23:22, 27 August 2011 (UTC)
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While it is random, it will have limits, there will be a minimum time and a maximum time, and there could also be a non-uniform distribution. Also, which part took that time, the actual rotation, or the changing of the path?
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Also, how many levels were there, was it just two, or three or four?
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While waiting for a gate to change once, (the next depth had 2 levels, most others had 3 or 4). Most of the ones on the screen changed, the only one I noticed that didn't change, was the one I was waiting for, which just had 2 levels. So they might take twice as long (and with the current upper limit of 7 minutes, that would be 14 minutes). I would love to get a hold of their code and see exactly how it works.[[User:Jeffreysgf|Jeffreysgf]] 22:52, 27 August 2011 (UTC)
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:There were 3 stages at that depth.  There were at least three times that I waited for it to change twice consecutively so it would get to the arena; each wait lasted at least half an hour in total, with the first change happening roughly halfway through. This page lists 7 minutes as the high end of TYPICAL times, not the maximum. --[[User:Antistone|Antistone]] 23:22, 27 August 2011 (UTC)
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Depth 16 on the current Emerald Sun Gate seemed to rotate exceptionally fast when I waited by the elevator on depth 15 (~2 minutes or less per level change).  Going to try to see if it's consistent. --[[User:Antistone|Antistone]] 23:22, 27 August 2011 (UTC)
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:Seems consistent at 1:45 so far.  More elaborate theorizing here {{fn|http://forums.spiralknights.com/en/node/22912}} --[[User:Antistone|Antistone]] 05:53, 29 August 2011 (UTC)
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== Non-varied colors. ==
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Some of the level icons are shown non-colored despite the in-game icons having no color variations (namely, clockwork terminal, graveyard, party lobby, and Gloaming Wildwoods). Also, Ironclaw Munitions Factory seems to be missing, but lacks color variations as well. --[[User:AdmiralTails|AdmiralTails]] 20:47, 7 February 2012 (UTC)

Latest revision as of 20:47, 7 February 2012

Shadow Lairs

Think something should be added about Shadow Lairs and the gate for them here. Right now nothing links to Shadow Lair page so maybe that could be added too.--SpiralMike 08:16, 19 October 2011 (UTC)


Firefly Gate

Under active gates, the Firefly Gate is used as an example as a fixed gate...I know we no longer have the Firefly Gate, but am not sure what it needs to be changed over to since (I assume) the gate(s) in the campground/crash site are fixed? I suppose it could be taken out all together, figured I'd leave it be. --Dwyn 08:24, 7 April 2011 (UTC)

I updated some text - revert/change if you feel it's warranted. I just was thinking the same thing.Jlh0605 17:50, 11 April 2011 (UTC)

Broken Gate

A broken gate.

Does anybody know what it means when a gate is broken?

I doubt that's intentional. We have some kind of sudden major gate bug. Stratum 5 of Iron Serpent has the wrong levels, Copper Phantom had a premature birth and doesn't work, and there are two upcoming Vanaduke gates with the same countdown timer. I don't know what happened exactly, but someone from OOO will probably address the situation soon. ~Katmint 18:16, 19 August 2011 (UTC)

Level Rotation

The page gave me the impression that the interval for level rotation is different each time you wait, but I suspect that a particular depth on a particular gate rotates at a consistent speed. For example, there's one level I've waited for several times recently that seems to consistently take over 15 minutes to rotate once (ugh!). That suggests that if a level takes a long time to come around the first time you wait for it, it may not be worth waiting if you play the same gate again. Anyone else notice this? --Antistone 10:54, 22 August 2011 (UTC)

Did you actually time it to the nearest second, or was it just over 15 minutes?
My precision was to the nearest minute at best, but on at least three separate occasions I was waiting over half an hour for it to change twice. --Antistone 23:22, 27 August 2011 (UTC)

While it is random, it will have limits, there will be a minimum time and a maximum time, and there could also be a non-uniform distribution. Also, which part took that time, the actual rotation, or the changing of the path? Also, how many levels were there, was it just two, or three or four? While waiting for a gate to change once, (the next depth had 2 levels, most others had 3 or 4). Most of the ones on the screen changed, the only one I noticed that didn't change, was the one I was waiting for, which just had 2 levels. So they might take twice as long (and with the current upper limit of 7 minutes, that would be 14 minutes). I would love to get a hold of their code and see exactly how it works.Jeffreysgf 22:52, 27 August 2011 (UTC)

There were 3 stages at that depth. There were at least three times that I waited for it to change twice consecutively so it would get to the arena; each wait lasted at least half an hour in total, with the first change happening roughly halfway through. This page lists 7 minutes as the high end of TYPICAL times, not the maximum. --Antistone 23:22, 27 August 2011 (UTC)

Depth 16 on the current Emerald Sun Gate seemed to rotate exceptionally fast when I waited by the elevator on depth 15 (~2 minutes or less per level change). Going to try to see if it's consistent. --Antistone 23:22, 27 August 2011 (UTC)

Seems consistent at 1:45 so far. More elaborate theorizing here [1] --Antistone 05:53, 29 August 2011 (UTC)

Non-varied colors.

Some of the level icons are shown non-colored despite the in-game icons having no color variations (namely, clockwork terminal, graveyard, party lobby, and Gloaming Wildwoods). Also, Ironclaw Munitions Factory seems to be missing, but lacks color variations as well. --AdmiralTails 20:47, 7 February 2012 (UTC)

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