Difference between revisions of "Talk:Gods of Spiral (Guild)"

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(Created page with '1. Merge the resource officers with another officer. It's a really easy duty. A job for the GMs, maybe? [Good idea. My concern is with insuring the GM's don't hold all the p…')
 
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1. Merge the resource officers with another officer. It's a really easy duty. A job for the GMs, maybe?
 
    [Good idea.  My concern is with insuring the GM's don't hold all the power and are free to step in where an officer is weak/uncommitted.  Perhaps one GM could replace the Crowns and the other the Materials Officers.]
 
 
2. Let members (not recruits and members, members) recommend new people. I know we discussed this, but the 3-step process seems overdone in hindsight. Kind of state bureaucracy-style inefficiency and excessive attention to detail.
 
    [The three step approach is, in my mind, the equivilent to a screening process.  Elite means high standards. We should not expect every interested player who might want to join will be allowed to join.  We, in fact, should expect most to "wash out." As for Members recommending..not a problem. I can agree to that easily]
 
 
3. We should make up for the loss of veteran power (due to previous edit recommendation) in some way. Ideas?
 
    [If we lose officers because they choose not to particpate at that level then we gain Vets.  I assume that some of the officers will want to "step down" and some not.  Elevating Members to Vets can also occur if we are diligent in our efforts.]
 
  
4. Add another candidate officer [Agreed]
 
 
5. Get rid of the first training officer and recruit officer, replacing them with more player-specific mentors (possibly 3 of these). The mentor would stay with a player until they became a veteran. The mentors would rotate having new members join their group of proteges. They would go on training runs and recommend equips for specific players, allowing more player-focus, and giving new people someone they know in upper management.
 
    [I really like this idea.  Mentors from the Officer core would add a lot...especially if they take the role seriously.  I also like the suggestion that the Mentors have several recruits and members they are working with. We might also consider moving recruits from one mentor to another with each mentor working on a specific area-- tactics, weapon usage, defense, etc..]
 
 
6. Get rid of the second training officer. There are no high level techniques to learn that shouldn't have already been taught by a mentor, and the only thing that a t3er won't already know is how the new levels work, which should be taught by whoever is with them at the time.
 
    [You are probably right about the second training officer.  I do think there may be more tactics and strategies to be taught at some point but for now the higher training officer is not needed.]
 
 
7. Okay, I'm not sure about this one, but I really don't see why we need a court system (Adjudants). Why not just have the available officers talk about it? Or, in the case of large disputes, they could wait for a guild master.
 
    [One of the reasons is that occassionally people get so ticked that they need a formal method of resolving issues.  On the otherhand I suppose the 3GM's could take charge of this, hopefully rare, occurance.]
 
 
8. Get rid of officer at large. We don't need a constant source of authority, and the officers can, once again, just talk through any issues, and wait for a GM in the case of major ones. Also, this would just add another source of authority, it wouldn't actually ensure constant figures of authority being on.
 
    [Actually, I'm embarassed to say this office was presented just to fill out the 10 officer quota.  I suppose that if a GM is not around when things need to be done we can count on the officers to do the right thing, whatever that happens to be.]
 
 
Finally, one wonders if your job will always be so easy.  After all, if GOS members actually get involved there might be a lot more to report.  Time will tell.
 

Latest revision as of 15:01, 7 February 2012

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