Difference between revisions of "Slag Guard"

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{{Monster family|Undead}}
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#REDIRECT [[Deadnaught]] {{R from related word}}
{{TOCright}}
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'''Slag guards''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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==Traits==
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Slag guards are only found in the throne room of the [[Firestorm Citadel]], and even then only when spawned by either [[Vanaduke]] or [[Darkfire Vanaduke]] on his final stage (or third stage if Darkfire Vanaduke is the opponent). They appear to be slag walkers in a special suit of armor; the helmet  and body armor appear to be [[Almirian Crusader Helm]]s and [[Almirian Crusader Armor]]s, respectively, and their shield is without question a [[Blackened Crest]] (sadly, none of these items can be dropped by these monsters upon death). These monsters attack by randomly charging into knights, doing normal damage (they are the only undead monsters to do no shadow damage on tier 3). The cursed dreadnaught variation has the distinction of being one of only four monsters (the others being carnavons, [[phantoms]] and [[Darkfire Vanaduke]]) that can inflict the [[curse]] status, making them an even more dangerous addition to the battle. All Slag Guard variant enemies can also use a buff-like attack that revives [[zombie|zombies]], similar to a grim totem.
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==Varieties==
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{{Hidden header|Slag Guard}}
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{{Monster
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|name=Slag Guard
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|location=* [[Firestorm Citadel]]: Throne Room
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|description=
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Slag Guards are summoned by [[Lord Vanaduke]] in his final stage.
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* Lance Charge: The Slag Guard charges at you at high speed, anything that comes in contact or even gets close to the Guard's body takes a large amount of damage. If the Guard comes in direct contact with a knight, it will thrust its lance, potentially dealing an even larger amount of damage.
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Defeated Slag Guards will always drop a few hearts and possibly a vitapod, but no other items.
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|abilities=* Lance Charge {{attack|normal}}
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*Revive Buff
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|drop=This monster does not drop any items.
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}}
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{{Hidden header|Cursed Deadnaught}}
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{{Monster
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|name=Cursed Deadnaught
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|location=* [[Shadow Lair]]: [[Firestorm Citadel]]
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|description=
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Curse inflicting, spear wielding undead in the Shadow Lair Firestorm Citadel. (This monster has the same appearance as a Slag Guard.)
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|abilities=* Lance Charge {{attack|normal}} {{status|curse}}
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*Revive Buff
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|drop=This monster does not drop any items.
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}}
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==Strategy==
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The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro to any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then you move out of their way and attack their back. Also note on performing a charge, they will turn around to face their target very fast, which makes it very tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself.
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[[file:Slag Guard Awareness.png|thumb|240px| Rez Ring for Slag Guards]]
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Slags now have an ability known as the "Rez Ring," which is the same mechanic used for the grim totems, enabling these enemies to revive any zombie enemies using a buff attack. However, this is rarely a problem since Vanaduke does not spawn more zombies on his final stage and any zombies spawned earlier would have likely been slain long before Vanaduke starts spawning slag walkers.
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==Trivia==
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* The slag guards and slag walkers Vanaduke summons are probably undead Almirian citizens, considering the backstory of the [[Firestorm_Citadel#Lore|Firestorm Citadel]].
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* Despite appearing to be beefed-up slag walkers, neither variety of the Slag Guard can inflict fire, and they can recieve the fire status from weapons or vials. This may perhaps be due to the fact that both pieces of the Almirian crusader set give the wearer a large vulnerability to fire.
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* Due to the fact no slag walkers spawn during the last phase of the regular boss fight, the Revive Buff ability is almost completely useless to normal Slag guards. It is far more significant when facing cursed dreadnaughts, as they will always spawn at least two carnavons to assist them in defending their fiendish lord.
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==See also==
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* [[Monster#Undead Family|Undead Family]]
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* [[Monsters]]
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[[Category:Monsters]]
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[[Category:Undead family]]
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Latest revision as of 22:03, 23 October 2012

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