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− | {{Monster family|Undead}}
| + | #REDIRECT [[Deadnaught]] {{R from related word}} |
− | {{TOCright}}
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− | '''Slag Guards''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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− | ==Traits==
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− | Slag Guards appear to be large [[Slag Walker]]s outfitted in an [[Almirian Crusader Helm]] and [[Almirian Crusader Armor]], wielding a large spear and a [[Blackened Crest]]. They attack by charging into Knights. Similar to [[Trojan]]s, they can only be damaged with blows to the back. They also function as mobile [[Grim Totem]]s, able to revive any [[Zombie]]s or [[Bombie]]s that die within their surrounding circle.
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− | ==Varieties==
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− | {{Hidden header|Slag Guard}}
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− | {{Monster
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− | |name=Slag Guard
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− | |location=*[[Mission|Legion of Almire]] and [[Firestorm Citadel]]: Throne Room
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− | |description=
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− | Slag Guards are summoned by [[Lord Vanaduke]] in his final stage.
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− | * Lance Charge: The Slag Guard charges at you at high speed, anything that comes in contact or even gets close to the Guard's body takes a large amount of damage. If the Guard comes in direct contact with a knight, it will thrust its lance, potentially dealing an even larger amount of damage.
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− | Defeated Slag Guards will always drop a few hearts and possibly a vitapod, but no other items.
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− | |abilities=* Lance Charge {{attack|normal}}
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− | *Revive Buff
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− | |drop=This monster does not drop any items.
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− | }}
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− | {{Hidden header|Cursed Deadnaught}}
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− | {{Monster
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− | |name=Cursed Deadnaught
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− | |location=* [[Shadow Lair]]: [[Firestorm Citadel]]
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− | |description=
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− | Curse inflicting, spear wielding undead in the Shadow Lair Firestorm Citadel.
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− | |abilities=* Lance Charge {{attack|normal}} {{status|curse}}
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− | *Revive Buff
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− | |drop=This monster does not drop any items.
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− | }}
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− | ==Strategy==
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− | The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro to any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then you move out of their way and attack their back. After their charge misses, They will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.
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− | [[file:Slag Guard Awareness.png|thumb|240px| Rez Ring for Slag Guards]]
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− | Slags now have an ability known as the "Rez Ring," which is the same mechanic used for the grim totems, enabling these enemies to revive any zombie enemies using a buff attack. However, this is rarely a problem since normal Vanaduke does not spawn more zombies on his final stage and any zombies spawned earlier would have likely been slain long before Vanaduke starts spawning slag walkers; only when facing Darkfire Vanaduke (who spawns Carnavons to accompany the cursed dreadnaughts) should this be a concern.
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− | ==Trivia==
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− | * The slag guards and slag walkers Vanaduke summons are probably undead Almirian citizens, considering the backstory of the [[Firestorm_Citadel#Lore|Firestorm Citadel]].
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− | * Despite appearing to be beefed-up slag walkers, neither variety of the Slag Guard can inflict fire, and they can recieve the fire status from weapons or vials. This may perhaps be due to the fact that both pieces of the Almirian crusader set give the wearer a large vulnerability to fire.
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− | * Due to the fact no slag walkers spawn during the last phase of the regular boss fight, the Revive Buff ability is almost completely useless to normal Slag guards. It is far more significant when facing cursed dreadnaughts, as they will always spawn at least two carnavons to assist them in defending their fiendish lord.
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− | ==See also==
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− | * [[Monster#Undead Family|Undead Family]]
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− | * [[Monsters]]
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− | [[Category:Monsters]]
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− | [[Category:Undead family]]
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