Difference between revisions of "Aurora (Guild)"

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Revision as of 03:46, 6 September 2012

About Aurora

Aurora
GuildLogo-Aurora.png


Guild Masters


Officers




Veterans

  • Curx
  • Dralard
  • Fradow
  • Killenem
  • Kupoo
  • Miiru
  • Saberyoka
  • Sashabear
  • Splockets
  • Strikerxe
  • Vendaria
  • Zeaola
  • Ztephanie


Links: Recruit Page / Forums / Steam Group / Talk:Aurora_(Guild)
Guild Created: October 06, 2011
Population Estimate 90~

We're, as said before, built for community; skill and gear is not a factor in recruitment. We're not looking for full 5* players, and we're not looking for the best of the best (though if you are either, brownie points :3). If you enjoy playing the game and want to enhance your experience with a guild, that's good enough for us.


Rules of the Guild (every recruit, member, veteran, officer, and guild master is expected to follow these):

  1. Fulfill the requirements. That means be mature, be active, follow the Code of Conduct listed below and always be here to have a good time! C:
  2. Be honorable. Don't talk trash, be useless in a party, beg, spam, hate, troll, etc etc. As a member you'll be the face of our guild to Haven, and we want you to be a good representation of what we stand for.
  3. Help guildmates. We're all one big team, and sometimes the little boost you can offer a guildie can help them get to that higher place. #totallynotcheesyatall
  4. Learn. Relationships are advanced by mutual teaching, and we (hopefully) have just as much to teach you as you can teach us, whether it be about Spiral Knights, life in general, or even some random 'gremlin chatter.' It's a win-win situation.
  5. Have fun. Simple as that.
Guild Activities:
  • Boss Runs
  • Basil Runs
  • Shadow Lairs
  • Playing Lockdown
  • Auction House

Code of Conduct

  1. Be mature in guild chat. This means no begging, spamming, scamming, personal attacks, nagging, etc. Essentially, be polite. Members should also obey these rules in all chat modes, simply as a common courtesy.
  2. When on excursions in the Clockworks, abide by these guidelines:
  • Ask before joining the run of another guild member, as said guild member may have been reserving those spots. Conversely, players who are on runs and reserve slots should lock the party if possible to prevent an accidental join.
  • If you have any free spots on boss runs or at arenas, ask guildies if they want to join! Be sure to specify the kind of run.
  • Do not try to kill or otherwise troll party members to steal their heat or otherwise harass them.
  • If you are going to be AFK for quite some time and wish to remain on your run, die so as not to hold up party members. If a party member does this, remain on the floor so that they will still receive heat from the level when the return unless they say otherwise.
  • If a party member says that they will be gone for a short time (such as for a bathroom break, or crafting something quickly in Haven), wait for them to return before continuing on or kicking them from the party.
  • Do not invite guildmates without first explaining where you are inviting them! Send invites only to those guildmates who respond back saying they will help, and tell them whether you need help, want party members, are going on a boss run, etc.
  • When passing Basil, announce all recipes you don't need over guildchat, to see if someone else has a use for them. If so, arrange a deal to purchase. If you are on the receiving end of the recipe, a small courtesy tip or at least a cover on the cost of mail is a nice thing to include.
  • If more than three people wish to join a run (say, JK), it is possible to split the party at terminal by having one person go solo and descend a depth to remove joining restrictions. In such cases, determine parties before descending into the Clockworks or sending invites.

Most if not all of these rules are common courtesies and should be obeyed both inside and outside the guild simply to be polite, and to leave a good impression of the guild!

Ranking System

Aurora is founded upon the idea that the guild should be run by the players, and for the players. In this sense, the ranks are, to some extent, superficial: a recruit will have as much say as a veteran in the guild's affairs. Yet, we like to distinguish our long-time community members to some newer people, and thus follows:

Recruit
Fresh into the guild, and/or no T2 access.
Member
T2 access, and smoothly integrated into the guild. In addition to participating the forums following these steps
Veteran
Devoted player, active/fluent in the happenings of the guild, and T3 access. Capable of assisting members/recruits in T2 boss runs.
Officer
Active, involved, and voted into place by the guild. T3 access, and willing to help guildies in any way necessary, from advice to running with them. Will also assist in monitoring and managing the NRI (New Recruit Initiative).
Guild Master
Proposes and implements changes to the guild and it's direction, and works with the officers to ensure all guildies are having a good time. As always, active and involved.

Note: Rankings are most heavily influenced by activity and involvement in the guild. Tier requirements, in cases, will be overlooked if the other requirements are fulfilled.

Interested?

You may apply or look into this guild at Aurora's recruitment page at
http://forums.spiralknights.com/en/node/59548.

Member Portal

Members of Aurora: For announcements, recipe trading, guild galleries, and whatnot, visit the Discussion Page! :D.

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