Difference between revisions of "Slag Guard"

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#REDIRECT [[Deadnaught]] {{R from related word}}
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This page is being removed due to the information on this page being moved. If you wish to view any information about Slag Guards or Cursed Deadnaughts, see this page: [[Deadnaught]].
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{{Monster family|Undead}}
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{{TOCright}}
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'''Slag Guards''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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==Traits==
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Slag Guards appear to be large [[Slag Walker]]s outfitted in an [[Almirian Crusader Helm]] and [[Almirian Crusader Armor]], wielding a large spear and a [[Blackened Crest]]. They attack by charging into Knights. Similar to [[Trojan]]s, they can only be damaged with blows to the back. They also function as mobile [[Grim Totem]]s, able to revive any [[Zombie]]s or [[Bombie]]s that die within their surrounding circle.
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==Varieties==
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{{Hidden header|Slag Guard}}
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{{Monster
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|name=Slag Guard
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|location=*[[Firestorm Citadel]]: Throne Room
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|description=
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Slag Guards appear to be large [[Slag Walker]]s outfitted in an [[Almirian Crusader Helm]] and [[Almirian Crusader Armor]], wielding a large spear and a [[Blackened Crest]].
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Slag Guards are summoned by [[Lord Vanaduke]] in his final stage.
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* Lance Charge: The Slag Guard charges at you at high speed, anything that comes in contact or even gets close to the Guard's body takes a large amount of damage. If the Guard comes in direct contact with a knight, it will thrust its lance, potentially dealing an even larger amount of damage.
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Defeated Slag Guards will always drop a few hearts and possibly a vitapod, but no other items.
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|abilities=* Lance Charge {{attack|normal}}
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*Revive Buff
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|drop=This monster does not drop any items.
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}}
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{{Hidden header|Cursed Deadnaught}}
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{{Monster
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|name=Cursed Deadnaught
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|location=*[[Mission|Legion of Almire]]: Inner Sanctum
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*[[Shadow Lair]]: [[Firestorm Citadel]]
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|description=
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Curse inflicting, spear wielding undead in the Shadow Lair Firestorm Citadel and Inner Sanctum of the mission: [[Mission|Legion of Almire]]. Since they do not differ visually from a normal slag guard, the only way to distinguish it is to get hit by one.
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|abilities=* Lance Charge {{attack|normal}} {{status|curse}}
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*Revive Buff
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|drop=This monster does not drop any items.
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}}
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==Strategy==
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The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then move out of their way and attack their back. After their charge misses, they will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.
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[[File:Slag_Guard_Resurrection_Ring.png|thumb|240px|Resurrection Circle Radius]]
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==Trivia==
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* The Slag Guards are probably undead Almirian citizens, considering the backstory of the [[Firestorm_Citadel#Lore|Firestorm Citadel]].
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* Despite appearing to be beefed-up slag walkers, neither variety of the Slag Guard can inflict fire, and they can receive the fire status from weapons or vials.
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* As Vanaduke does not spawn slag walkers in his fifth phase and most parties will have disposed of any slag walkers spawned before then, the Slag guard's res circle is nearly useless in Firestorm Citadel (although the same cannot be said in the Shadow lair version or Legion of Almire missions)
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==See also==
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* [[Monster#Undead Family|Undead Family]]
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* [[Monsters]]
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[[Category:Monsters]]
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[[Category:Undead family]]
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Latest revision as of 22:03, 23 October 2012

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