Difference between revisions of "Deadnaught"

From SpiralKnights

Jump to: navigation, search
(Traits)
Line 4: Line 4:
  
 
==Traits==
 
==Traits==
Deadnaughts are giant, shielded undead brutes that appear to be heavily armored zombies. Deadnaught attack by charging after knights with their spear, and they have the ability to revive [[Zombie]]s and [[Bombie]]s when they are near them, much like a [[Zombie|Grim Totem]]. There are two basic variants of deadnaughts: one, consisting only of the Slag guard and the Cursed Deadnaught, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the [[Mission|Legion of Almire]] Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.
+
Deadnaughts are giant, shielded undead brutes that appear to be heavily armored zombies. Deadnaughts attack by charging after knights with their spear, and they have the ability to revive [[Zombie]]s and [[Bombie]]s when they are near them, much like a [[Zombie|Grim Totem]]. There are two basic variants of deadnaughts: one, consisting only of the Slag guard and the Cursed Deadnaught, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the [[Mission|Legion of Almire]] Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.
  
Most deadnaughts inlflict shadow damage after tier 2: however, both slag guard variants deal strictly normal damage, and therefore are the only members of the undead family to deal no shadow damage after tier 1.
+
Most deadnaughts inflict shadow damage after tier 2: however, both slag guard variants deal strictly normal damage, and therefore are the only members of the undead family to deal no shadow damage after tier 1.
 
{{clear}}
 
{{clear}}
  

Revision as of 10:20, 5 April 2013

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Deadnaughts are a type of monster found in the Clockworks.

Traits

Deadnaughts are giant, shielded undead brutes that appear to be heavily armored zombies. Deadnaughts attack by charging after knights with their spear, and they have the ability to revive Zombies and Bombies when they are near them, much like a Grim Totem. There are two basic variants of deadnaughts: one, consisting only of the Slag guard and the Cursed Deadnaught, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the Legion of Almire Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.

Most deadnaughts inflict shadow damage after tier 2: however, both slag guard variants deal strictly normal damage, and therefore are the only members of the undead family to deal no shadow damage after tier 1.

Types

Deadnaught

Static Deadnaught

Vile Deadnaught

Slag Guard

Cursed Deadnaught


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then move out of their way and attack their back. After their charge misses, they will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.

Resurrection Circle Radius

Trivia

  • Deadnaughts are usually accompanied by Zombies and Bombies in battles, they must be the first priority to kill because of their powers of resurrection.
  • The Slag Guards are probably undead Almirian citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up Slag Walkers, neither variety of the Slag Guard can inflict fire, and they can receive the fire status from weapons or vials.
  • Since Vanaduke does not spawn Slag Walkers in his fifth phase, the Slag Guard's Resurrection ability is not used, the circle radius can be used as advantage to see them come when they use the Lance Charge.
  • The slag guard is currently the only deadnaught variant not to appear in a danger mission, only spawning during the battle against Lord Vanaduke.
Personal tools