Difference between revisions of "Wisp"

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==Traits==
 
==Traits==
Wisps resemble floating sawblades and are likely [[Construct]] in origin, as the mission description for the mission [[Faith in Armor]] implies that they were built by [[Gremlin]]s. They are invulnerable while moving, but while stationary with their blade retracted they can be attacked and slain. Gold Wisps do not stop or retract their blades, making them impossible to kill. Wisps are considered a Drone monster, and thus have no weaknesses to a specific damage type, always follow a set path and do not target or follow players. They drop nothing other than hearts and [[Vitapod]]s.
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Wisps resemble floating sawblades and are likely [[Construct]] in origin, as the mission description for the Rank Mission [[Faith in Armor]] implies that they were built by [[Gremlin]]s. They are invulnerable while moving, but while stationary with their blade retracted they can be attacked and slain. Gold Wisps do not stop or retract their blades, making them impossible to kill. Wisps are considered a Drone monster, and thus have no weaknesses to a specific damage type, always follow a set path and do not target or follow players. They drop nothing other than hearts and [[Vitapod]]s.
  
 
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. [[Shankle]]s are the damage-inflicting counterpart of Wisps.
 
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. [[Shankle]]s are the damage-inflicting counterpart of Wisps.
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Wasteworks]]
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|location=*All [[Clockwork Tunnels|Wasteworks]]
 
*[[Mission|Compound 42]]: Outer Facility
 
*[[Mission|Compound 42]]: Outer Facility
*[[Compounds]]
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*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply poison upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply poison upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
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|image2=
 
|image2=
 
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|image3=
|location=*[[Clockwork Tunnels|Power Complex]]
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|location=*All [[Clockwork Tunnels|Power Complex]]
*[[Compounds]]
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*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply shock upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply shock upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
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|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Blast Furnace]]
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|location=*All [[Clockwork Tunnels|Blast Furnace]]
 
*[[Mission|Faith in Armor]]: The Trap Chamber
 
*[[Mission|Faith in Armor]]: The Trap Chamber
 
*[[Mission|Compound 42]]: Outer Facility
 
*[[Mission|Compound 42]]: Outer Facility
*[[Compounds]]
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*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply fire upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply fire upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Cooling Chamber]]
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|location=*All [[Clockwork Tunnels|Cooling Chamber]]
 
*[[Mission|Heart of Ice]]: Frozen Highway
 
*[[Mission|Heart of Ice]]: Frozen Highway
*[[Compounds]]
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*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply freeze upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply freeze upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Wasteworks]]
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|location=*All [[Clockwork Tunnels|Wasteworks]]
 
*[[Mission|Compound 42]]: Containment
 
*[[Mission|Compound 42]]: Containment
 
|description=
 
|description=
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Power Complex]]
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|location=*All [[Clockwork Tunnels|Power Complex]]
 
*[[Mission|Ghosts in the Machine]]: Circuit Breakers, Iron Hulk
 
*[[Mission|Ghosts in the Machine]]: Circuit Breakers, Iron Hulk
 
|description=
 
|description=
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Blast Furnace]]
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|location=*All [[Clockwork Tunnels|Blast Furnace]]
 
*[[Mission|Faith in Armor]]: The Trap Chamber
 
*[[Mission|Faith in Armor]]: The Trap Chamber
*[[Compounds]]
+
*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply fire upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 
Drones that apply fire upon contact, but deal no damage. Does not stop moving and cannot be harmed.
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|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Cooling Chamber]]
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|location=*All [[Clockwork Tunnels|Cooling Chamber]]
 
*[[Mission|Heart of Ice]]: Amu-Sol
 
*[[Mission|Heart of Ice]]: Amu-Sol
*[[Compounds]]
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*[[Compounds]] levels
 
|description=
 
|description=
 
Drones that apply freeze upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 
Drones that apply freeze upon contact, but deal no damage. Does not stop moving and cannot be harmed.

Revision as of 22:24, 8 September 2013

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Wisps are a type of monster found in the Clockworks. They do not deal any damage, but cause status effects.

Traits

Wisps resemble floating sawblades and are likely Construct in origin, as the mission description for the Rank Mission Faith in Armor implies that they were built by Gremlins. They are invulnerable while moving, but while stationary with their blade retracted they can be attacked and slain. Gold Wisps do not stop or retract their blades, making them impossible to kill. Wisps are considered a Drone monster, and thus have no weaknesses to a specific damage type, always follow a set path and do not target or follow players. They drop nothing other than hearts and Vitapods.

Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. Shankles are the damage-inflicting counterpart of Wisps.

Types

Bog Wisp

Storm Wisp

Volcanic Wisp

Winter Wisp

Golden Bog Wisp

Golden Storm Wisp

Golden Volcanic Wisp

Golden Winter Wisp


Strategy

  • With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very inconveniently placed, wisps can be completely ignored beyond shielding when approaching one.
  • Status resist equal to two maxes and a low will make you immune to the status they inflict.

Trivia

  • For unknown reasons, knights sometimes can find Wisps and Shankles stuck in the middle of his normal path and they still deal damage if players touch them. This is probably a bug.
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