Difference between revisions of "Lockdown Aces (Guild)"

From SpiralKnights

Jump to: navigation, search
(LD Mini-games)
(LD Mini-games)
Line 210: Line 210:
 
LD Hide and Seek:
 
LD Hide and Seek:
  
This mini-game is played in a GLD, One team is nominated as the seekers and the other as the hiders. Both teams switch roles every other round for the decided upon number of rounds. The hiders must all go recon and get a small head start to hide. They may not fight back and must try to survive for as long as they can. They may not go back to base and heal. Once a hider dies they cannot leave their gate and must wait for the round to finish. They have the option to leave and spectate, or if it is allowed they may go a proto striker class with no weapons and trinkets to observe the fight. However, if you interrupt the other team or give away a teammate's position you will not be allowed to participate in the event. Seekers must use an allowed weapon to seek out and kill the hiders. Guardian will always be allowed as striker might be taken away depending on format of the game but will be normally allowed. Seekers may not use Hammers or Pulsars in any game type, and bombs are disallowed in T3 due to their large blast radius. UV's are allowed on allowed weapons and armor. A round ends if time limit is reached or all hiders are killed. Depending on the decision, we may cap for endless and do rounds all in the same game or if multiple people wish to play and we have to switch off no team should cap, that way the time runs out and both teams still remain with a neutral score. If we are playing a fast round the seekers may cap and the time will be lowered to the amount of time it takes to reach the score limit, this however is an advantage for the seekers since the seekers would have to find them in a lower amount of time. Each round there will be a designated, trusted timer who takes the time of each round and how long it takes for hiders to be eliminated. After all the rounds are complete the winning team is the team who was able to stay alive the longest. In addition bonus prizes may be awarded to other achievements such as staying alive the whole game(10 mins if endless) or getting a ridiculous amount of damage on the hiders showing off how good of a seeker you are. For any suggestions or changes you wish to include in the rules please contact: Rekillit or Azoldria
+
This mini-game is played in a GLD, One team is nominated as the seekers and the other as the hiders. Both teams switch roles every other round for the  
  
 +
decided upon number of rounds. The hiders must all go recon and get a small head start to hide. They may not fight back and must try to survive for as
 +
 +
long as they can. They may not go back to base and heal. Once a hider dies they cannot leave their gate and must wait for the round to finish. They
 +
 +
have the option to leave and spectate, or if it is allowed they may go a proto striker class with no weapons and trinkets to observe the fight.
 +
 +
However, if you interrupt the other team or give away a teammate's position you will not be allowed to participate in the event. Seekers must use an
 +
 +
allowed weapon to seek out and kill the hiders. Guardian will always be allowed as striker might be taken away depending on format of the game but will
 +
 +
be normally allowed. Seekers may not use Hammers or Pulsars in any game type, and bombs are disallowed in T3 due to their large blast radius. UV's are
 +
 +
allowed on allowed weapons and armor. A round ends if time limit is reached or all hiders are killed. Depending on the decision, we may cap for endless
 +
 +
and do rounds all in the same game or if multiple people wish to play and we have to switch off no team should cap, that way the time runs out and both
 +
 +
teams still remain with a neutral score. If we are playing a fast round the seekers may cap and the time will be lowered to the amount of time it takes
 +
 +
to reach the score limit, this however is an advantage for the seekers since the seekers would have to find them in a lower amount of time. Each round
 +
 +
there will be a designated, trusted timer who takes the time of each round and how long it takes for hiders to be eliminated. After all the rounds are
 +
 +
complete the winning team is the team who was able to stay alive the longest. In addition bonus prizes may be awarded to other achievements such as
 +
 +
staying alive the whole game(10 mins if endless) or getting a ridiculous amount of damage on the hiders showing off how good of a seeker you are. For
 +
 +
any suggestions or changes you wish to include in the rules please contact: Rekillit or Azoldria
 +
 +
 
  If you have any ideas for future mini-games or similar events, please contact Rekillit and maybe your idea will be featured and credited on this page so we
 
  If you have any ideas for future mini-games or similar events, please contact Rekillit and maybe your idea will be featured and credited on this page so we
 
  may play it in the future.
 
  may play it in the future.

Revision as of 17:02, 15 September 2013

{{Welcome to our guild page, now get out <3}}


Lockdown Aces
GuildLogo-Lockdown Aces.png

Masters of T2 Lockdown

Guild Founder: Rdzknightz
Approx. Population: 30
Guild Master(s):
  • Rekillit
Guild Officer(s):
  • Prolyphic
  • Recreatedhero
  • Blesch

Summary

Lockdown Aces is a veteran Lockdown guild founded by Rdzknightz. Our guild mainly focuses on Tier2 Lockdown, but will occasionally venture off into the Tier3 region. Sometimes Tier1 just for the lolz. Please note that our guild is usually limited to approximately 50 members to maintain elite and active members. The Aces are extremely friendly and are always willing to help. Feel free to express yourself in the guild chat if you have any questions or concerns!

Hope to see you online!


How to Join

Request to be tested from a prominent or iconic Lockdown Ace. Please do not nag players, which in turn, could reduce your chance of approval. If you are worried that you may have gone unnoticed or forgotten you may consult a Guild Master or officer by a single PM or Mail. Also, when we are scouting for new players to join our guild, look down below to see a list of officers and GM's that if you beat 1v1 in lockdown, you may get a recommendation to join our guild. We also prefer it if you have FULL T3 clearance so we can do more T3 lockdown. To join simply ask an officer to be tested or get a veteran to recommend you and we will always get back to you. The test consist of 3 parts: First to see how well equipped you are, the second is a few question based on your SK activity in general, and the third is the LD test. In the LD test you must achieve a minimal of 3 captures and at least 6k damage.(Note: Bombers will not be tested on damage rather their supportability and captures)

Ranks

There are certain requirements to be promoted in Lockdown Aces. Here are some basic guidelines:

Recruit: - Just recruited - Is still possible to be turned down - Could still be tested - An inactive member before being kicked

Member: - An approved player - Has decent skill - Gets Average damage (App. 5k) - Got minimal damage in testing

Veteran: - A constant player - Logs on frequently - Has good skill - Can get good damage (App. 8k) - Got outstanding damage in testing

Officer: - A trustable and longtime player of Lockdown Aces - Must be approved by the Guild Master and other Officers - Must be an open Officer slot (currently there are only 5)

Guild Master: - Don't even ask, the Guild Master shall choose.

Recommended Equips

Weapons: (Swords)
-Swift Flourish/Twisted Snarble Barb
-Sealed Sword/Kamarin/Grintovec
-Shockburst/Fireburst/Iceburst Brandish
-Silent Nightblade
-Stable Rocket Hammer (Only obtainable through 
 Expansion Mission "Operation Crimson Hammer"
-Arc Razor-(added by Rekillit, me gusta Arc Razor~)
Weapons: (Handguns)
-Kilowatt Pulsar
-Firotech/Cryotech/Voltech Alchemer MK II
-Shadowtech Alchemer MK II
-Antigua
-Super Blaster
Weapons: (Bombs)
-Lightning Capacitor/Haze Bomb Mk II/
Freezing Vaporizer Mk II
-Super Blast Bomb
-Twisted Spine Cone
Armor/Helms:
-Dusker Cap/Coat
-Gunslinger Sash/Cap or Cyclops Cap
-Brute Jelly Helm/Armor
-Quiksilver Helm/mail
  • Please note that having the equipment listed does NOT ensure a spot in the Lockdown Aces, it only increases your chances of admission as a prepared knight is prepared to succeed.
    • Variants are helpful in increasing your LD loadout performance.
      • Also, it's not the weapon that makes the person, it's how they use it.(The listed gear is optional, if you find something that works well for you go for it! Ask if you feel something else should be on this list.)

Guild Rules

1. Do not abandon your team. A true Ace will stay with their team even in losing battle. Do not leave in the middle of a game. (If you're disconnected, tell us what happened when you get back on.)

2. Be active. Please try to log in at least once every 10 days. We can't be a very active guild if our members don't even play Spiral Knights.

3. Do not beg for crowns or CE. If you really need something, ask once and we'll see what we can do to help you. Generally we are able to help eachother obtain the equipment we need as a guild, however most Aces should be capable of earning their own stuff.

4. Ask first. Nobody likes unexpected surprises, myself included. Ask before joining a party because they may be expecting someone. Tell people what you need when you invite them and ask if you can join rather thank simply jumping in to prevent unfortunate and unintended mishaps.(This Rule was edited by a knight who had some one jump in when they were gathering an SL party, R.I.P. Shadow key.)


Current Guild Members

Updated as of September 15 2013

Current Guild Capacity: (30)

-=Guildmasters=-

  • Rekillit
-=Officers=-
  • Recreatedhero
  • Prolyphic
  • Blesch
-=Veterans=-
  • Angry-Knighter
  • Garet-Jax
  • Hudikiller
  • March-Lee
  • Meepstrr
  • Pwnswag
  • Scraggs
-=Members=-
  • Benkill
  • Cuddelbear
  • Freeztyle
  • Horneey
  • Jr-Rade
  • Mzculet
  • Peteg
  • Toilet-Flush
  • Vox-Nihili
-=Recruits=-
  • Amorsi
  • Azalos
  • Best-Nub
  • Exsum
  • Happycandyman
  • Mrun
  • Zelstro

- Our guild hierarchy is usually based on skills experience and personality as well, officers can usually take on 2-3 of our veterans without dying, and Guild Master's can usually take on whole teams without breaking a sweat. Once joined the guild, you will usually be promoted to veteran because we know you have the right gear to be at that level, and on occasion we have tests for officer. To become an officer you must: 1. Recommendation and good comments from the rest of the guild, 2. Take a GM given officer test, 3. Be prepared for officer responsibilities.



Records: The following are some of our members' best scores

-Damage-

T1 Lockdown:

  • Rdzknightz- 6.1k Damage
  • Marshallvlee- 4.3k Damage

T2 Lockdown:

  • Rdzknightz-17.8k Damage
  • Derss-15.4k Damage
  • Named-knight-13k Damage
  • The-fat-16k Damage
  • Red-baronx-12,753 Damage
  • Rileyslayer- 15.6k Damage
  • Rekillit-17.2k Damage

T3 Lockdown:

  • Marshallvlee-17.2k Damage
  • Derss-14k Damage
  • Rileyslayer-25k Damage
  • Dragoonten-21k Damage
-Captures-

T1 Lockdown:

T2 Lockdown:

  • Frightless- 17
  • Rileyslayer- 13
  • Red-baronx- 11
  • Rekillit- 24

T3 Lockdown:


-Defends-

T1 Lockdown:

T2 Lockdown:

T2 Lockdown:

(Announcing Events Soon!)

LD Mini-games

LD Hide and Seek:

This mini-game is played in a GLD, One team is nominated as the seekers and the other as the hiders. Both teams switch roles every other round for the

decided upon number of rounds. The hiders must all go recon and get a small head start to hide. They may not fight back and must try to survive for as

long as they can. They may not go back to base and heal. Once a hider dies they cannot leave their gate and must wait for the round to finish. They

have the option to leave and spectate, or if it is allowed they may go a proto striker class with no weapons and trinkets to observe the fight.

However, if you interrupt the other team or give away a teammate's position you will not be allowed to participate in the event. Seekers must use an

allowed weapon to seek out and kill the hiders. Guardian will always be allowed as striker might be taken away depending on format of the game but will

be normally allowed. Seekers may not use Hammers or Pulsars in any game type, and bombs are disallowed in T3 due to their large blast radius. UV's are

allowed on allowed weapons and armor. A round ends if time limit is reached or all hiders are killed. Depending on the decision, we may cap for endless

and do rounds all in the same game or if multiple people wish to play and we have to switch off no team should cap, that way the time runs out and both

teams still remain with a neutral score. If we are playing a fast round the seekers may cap and the time will be lowered to the amount of time it takes

to reach the score limit, this however is an advantage for the seekers since the seekers would have to find them in a lower amount of time. Each round

there will be a designated, trusted timer who takes the time of each round and how long it takes for hiders to be eliminated. After all the rounds are

complete the winning team is the team who was able to stay alive the longest. In addition bonus prizes may be awarded to other achievements such as

staying alive the whole game(10 mins if endless) or getting a ridiculous amount of damage on the hiders showing off how good of a seeker you are. For

any suggestions or changes you wish to include in the rules please contact: Rekillit or Azoldria


If you have any ideas for future mini-games or similar events, please contact Rekillit and maybe your idea will be featured and credited on this page so we
may play it in the future.
Personal tools