Difference between revisions of "Retrode"
From SpiralKnights
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*Swipe {{attack|normal}} | *Swipe {{attack|normal}} | ||
*Beam {{attack|elemental}} | *Beam {{attack|elemental}} | ||
+ | |drop=* {{Mat|Bronze Bolt}} | ||
+ | * {{Mat|Swordstone}} | ||
}} | }} | ||
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*Swipe {{attack|normal}} | *Swipe {{attack|normal}} | ||
*Beam {{attack|elemental}} {{status|fire}} | *Beam {{attack|elemental}} {{status|fire}} | ||
+ | |drop=* {{Mat|Bronze Bolt}} | ||
+ | * {{Mat|Swordstone}} | ||
}} | }} | ||
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*Swipe {{attack|normal}} | *Swipe {{attack|normal}} | ||
*Beam {{attack|elemental}} {{status|freeze}} | *Beam {{attack|elemental}} {{status|freeze}} | ||
+ | |drop=* {{Mat|Bronze Bolt}} | ||
+ | * {{Mat|Swordstone}} | ||
}} | }} | ||
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*Swipe {{attack|normal}} | *Swipe {{attack|normal}} | ||
*Beam {{attack|elemental}} {{status|shock}} | *Beam {{attack|elemental}} {{status|shock}} | ||
+ | |drop=* {{Mat|Bronze Bolt}} | ||
+ | * {{Mat|Swordstone}} | ||
}} | }} | ||
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*Swipe {{attack|normal}} | *Swipe {{attack|normal}} | ||
*Beam {{attack|elemental}} {{status|poison}} | *Beam {{attack|elemental}} {{status|poison}} | ||
+ | |drop=* {{Mat|Bronze Bolt}} | ||
+ | * {{Mat|Swordstone}} | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
Retrodes will shoot a beam, indicating where the explosions will occur. If adventurers can read and predict the beam's path, they can avoid damage and status effects. | Retrodes will shoot a beam, indicating where the explosions will occur. If adventurers can read and predict the beam's path, they can avoid damage and status effects. | ||
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==See Also== | ==See Also== |
Revision as of 09:48, 9 April 2011
Retrodes are a type of monster found in The Clockworks.
Traits
Retrodes appear to be twiggy mechanical Zombies. Their most dangerous attack is their beam attack. Their laser beams will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.
Types
Notable Retrodes
Strategy
Retrodes will shoot a beam, indicating where the explosions will occur. If adventurers can read and predict the beam's path, they can avoid damage and status effects.