Difference between revisions of "User:BlarghBlargh"
From SpiralKnights
BlarghBlargh (Talk | contribs) m (Finished removing extraneous catagories - Getting used to this wiki's formatting.) |
BlarghBlargh (Talk | contribs) (Updating my research.) |
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===Treasure Box Analysis=== | ===Treasure Box Analysis=== | ||
− | Research Status: | + | Research Status: Active. |
<br> | <br> | ||
− | Participation: Not taking submissions at the moment | + | Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged. |
<br> | <br> | ||
− | Most Recent Data: Oct 31, 2013[https://docs.google.com/spreadsheet/ccc?key=0An- | + | Most Recent Data: Oct 31, 2013[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdFBtYVdhQXF1U1IzcWxYOWhqMHY3c3c#gid=3] |
<br> | <br> | ||
Research Conclusions: | Research Conclusions: | ||
Line 41: | Line 41: | ||
Research Conclusions: | Research Conclusions: | ||
*Bonus chance seems independent of item level or star count. | *Bonus chance seems independent of item level or star count. | ||
− | *25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of | + | *25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Feb 5th 2014). |
*Forge Prize box is estimated at 1% chance or less. | *Forge Prize box is estimated at 1% chance or less. | ||
Line 73: | Line 73: | ||
Research Conclusions: | Research Conclusions: | ||
*No equations for predictions yet. Data is still insufficient for a better model than the current ([[Defense]]). | *No equations for predictions yet. Data is still insufficient for a better model than the current ([[Defense]]). | ||
− | *Shield HP can be | + | *Damage resistances appear to be the same between shields and armor. |
+ | *Shield HP scales with depth. | ||
+ | *#All shield (except the omega shell line) have the same hp for stratum 1. | ||
+ | *#Shield HP values except Omega shell line can be predicted with the chart below. | ||
+ | {| cellpadding="5" cellspacing="2" style="background-color: transparent;" | ||
+ | |- | ||
+ | ! bgcolor="#93add4" align="left" | Depth | ||
+ | ! bgcolor="#93add4" | 1 | ||
+ | ! bgcolor="#93add4" | 2 | ||
+ | ! bgcolor="#93add4" | 3 | ||
+ | ! bgcolor="#93add4" | 4 | ||
+ | ! bgcolor="#93add4" | 5 | ||
+ | ! bgcolor="#93add4" | 6 | ||
+ | ! bgcolor="#93add4" | 7 | ||
+ | ! bgcolor="#93add4" | 8 | ||
+ | ! bgcolor="#93add4" | 9 | ||
+ | ! bgcolor="#93add4" | 10 | ||
+ | ! bgcolor="#93add4" | 11 | ||
+ | ! bgcolor="#93add4" | 12 | ||
+ | ! bgcolor="#93add4" | 13 | ||
+ | ! bgcolor="#93add4" | 14 | ||
+ | ! bgcolor="#93add4" | 15 | ||
+ | ! bgcolor="#93add4" | 16 | ||
+ | ! bgcolor="#93add4" | 17 | ||
+ | ! bgcolor="#93add4" | 18 | ||
+ | ! bgcolor="#93add4" | 19 | ||
+ | ! bgcolor="#93add4" | 20 | ||
+ | ! bgcolor="#93add4" | 21 | ||
+ | ! bgcolor="#93add4" | 22 | ||
+ | ! bgcolor="#93add4" | 23 | ||
+ | ! bgcolor="#93add4" | 24 | ||
+ | ! bgcolor="#93add4" | 25 | ||
+ | ! bgcolor="#93add4" | 26 | ||
+ | ! bgcolor="#93add4" | 27 | ||
+ | ! bgcolor="#93add4" | 28 | ||
+ | |- | ||
+ | | bgcolor="#f5f5ff" align="left" | HP | ||
+ | ! bgcolor="#f5f5ff" align="left" | 50 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 70 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 91 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 112 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 133 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 154 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 175 | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | 200 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 228 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 256 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 284 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 312 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 340 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 368 | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | 425 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 475 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 525 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 575 | ||
+ | ! bgcolor="#f5f5ff" align="left" | 625 | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5aaff" align="left" | 750 | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | - | ||
+ | ! bgcolor="#f5f5ff" align="left" | 850 | ||
+ | |} |
Revision as of 15:31, 5 February 2014
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This is an alternate account for Knight Skepticraven (due to Steam being unable to edit wiki).
Contents
Research
I've been conducting various research efforts including:
- Treasure Box Drop Rates[1]
- Forging Game Mechanic[2]
- 4 Boss Token "Theory" Testing[3]
- Shield and Armor Game Mechanic[4]
Treasure Box Analysis
Research Status: Active.
Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged.
Most Recent Data: Oct 31, 2013[5]
Research Conclusions:
- Red and green treasure boxes have different drop rates.
- Rarities are a "bonus" drop applied to treasure boxes.
- Red treasure boxes have a significantly higher chance of dropping rarities (Refer to forum thread for estimated rates).
Forging Game Mechanic
Research Status: Active.
Participation: Follow Thread Directions[6] and submit here[7]
Most Recent Data: Current[8]
Research Conclusions:
- Bonus chance seems independent of item level or star count.
- 25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Feb 5th 2014).
- Forge Prize box is estimated at 1% chance or less.
4 Boss Token Drop
Research Status: Inactive.
Participation: Submit new theories to test in main thread.
Most Recent Data: Dec 5, 2013[9]
Research Conclusions:
- Theories tested:
- Speed of killing boss (Disproved)
- Not getting hit during boss (Disproved)
- Speed run of the levels prior (Disproved)
- Longer boss fight (Unlikely, but not disproved)
- Take quite a bit of damage during boss fight (Unlikely, but not disproved)
- Run takes a specific quantity of time (Disproved)
- Run match specific patterns for server time (Disproved)
- Interesting Observations:
- If one member gets the "Bonus Token" in a party, everyone does.
- Baseline tokens are added to loot if you join during a run. This is tied to taking elevators going TO the boss depth, and the 2 depths prior. For Non-Vanaduke mission runs, this includes using the party lobby elevator.
Damage Analysis
Research Status: Active.
Participation: Ask in thread if you wish to support.
Most Recent Data: Current[10]
Research Conclusions:
- No equations for predictions yet. Data is still insufficient for a better model than the current (Defense).
- Damage resistances appear to be the same between shields and armor.
- Shield HP scales with depth.
- All shield (except the omega shell line) have the same hp for stratum 1.
- Shield HP values except Omega shell line can be predicted with the chart below.
Depth | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 50 | 70 | 91 | 112 | 133 | 154 | 175 | - | 200 | 228 | 256 | 284 | 312 | 340 | 368 | - | 425 | 475 | 525 | 575 | 625 | - | - | 750 | - | - | - | 850 |