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Revision as of 06:09, 21 February 2014

Skepticraven
SkepticravenProfilePic.jpg
Current Guild: Dies Irae (Guild)

This is an alternate account for Knight Skepticraven (due to Steam being unable to edit wiki).

Research

I've been conducting various research efforts including:

  • Treasure Box Drop Rates[1]
  • Forging Game Mechanic[2]
  • 4 Boss Token "Theory" Testing[3]
  • Shield and Armor Game Mechanic[4]

Treasure Box Analysis

Research Status: Active.
Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged.
Most Recent Data: Feb 2014[5]
Research Conclusions:

  • Red and green treasure boxes have different drop rates.
  • Rarities are a "bonus" drop applied to treasure boxes.
  • Red treasure boxes have a significantly higher chance of dropping fire crystals (Refer to forum thread for estimated rates).

Forging Game Mechanic

Research Status: Active.
Participation: Follow Thread Directions[6] and submit here[7]
Most Recent Data: Current[8]
Research Conclusions:

  • Bonus chance seems independent of item level or star count.
  • 25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Feb 5th 2014).
  • Forge Prize box is estimated at 1% chance or less.

4 Boss Token Drop

Research Status: Inactive.
Participation: Submit new theories to test in main thread.
Most Recent Data: Dec 5, 2013[9]
Research Conclusions:

  • Theories tested:
    1. Speed of killing boss (Disproved)
    2. Not getting hit during boss (Disproved)
    3. Speed run of the levels prior (Disproved)
    4. Longer boss fight (Unlikely, but not disproved)
    5. Take quite a bit of damage during boss fight (Unlikely, but not disproved)
    6. Run takes a specific quantity of time (Disproved)
    7. Run match specific patterns for server time (Disproved)
  • Interesting Observations:
    1. If one member gets the "Bonus Token" in a party, everyone does.
    2. Baseline tokens are added to loot if you join during a run. This is tied to taking elevators going TO the boss depth, and the 2 depths prior. For Non-Vanaduke mission runs, this includes using the party lobby elevator.

Damage Analysis

Research Status: Active.
Participation: Ask in thread if you wish to support.
Most Recent Data: Current[10]
Research Conclusions:

  • No equations for predictions yet. Data is still insufficient for a better model than the current (Defense).
  • Damage resistances appear to be the same between shields and armor.
  • Shield HP scales with depth.
    1. All shield (except the omega shell line) have the same hp for stratum 1.
    2. Shield HP values except Omega shell line can be predicted with the chart below.
Depth 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
HP 50 70 91 112 133 154 175 - 200 228 256 284 312 340 368 396 425 475 525 575 625 675 725 750 775 800 825 850
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