Difference between revisions of "Tortodrone"
From SpiralKnights
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*Currently unknown, used to be Emerald Axis | *Currently unknown, used to be Emerald Axis | ||
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*Rock Missiles {{attack|piercing}} {{status|stun}} | *Rock Missiles {{attack|piercing}} {{status|stun}} | ||
*Lodged Rock Missiles {{attack|elemental}} {{status|shock}} | *Lodged Rock Missiles {{attack|elemental}} {{status|shock}} | ||
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*Don't fight him alone! His Charging Rush is unavoidable but blockable, but he will chain rushes together and easily break your shield. Without anybody else to distract him, you're up for plenty of hurting. | *Don't fight him alone! His Charging Rush is unavoidable but blockable, but he will chain rushes together and easily break your shield. Without anybody else to distract him, you're up for plenty of hurting. | ||
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== See Also == | == See Also == |
Revision as of 09:31, 9 April 2011
Tortodrone is a type of monster found in the Clockworks.
Contents
Traits
The Tortodrone is a massive, bipedal, robotic tortoise. Most frequently, they're encountered slowly patrolling corridors in the Clockworks. Nobody knows what they're searching for or guarding against, because they will completely ignore Knights and monsters alike, unless provoked. Similarly, nobody knows their origin. They weren't created by the Gremlins, and the Strangers only offer vague theories of a mysterious ancient civilization.
Types
Strategy
- Attacks
- Stomp - Attacks the ground around itself. Added Effect: Stun
- Charging Rush - Spins its arm around as it charges in a straight line.
- Electrified Stone Missiles - Launches missiles from its back. Added Effect: Shock
- Don't fight him alone! His Charging Rush is unavoidable but blockable, but he will chain rushes together and easily break your shield. Without anybody else to distract him, you're up for plenty of hurting.