Difference between revisions of "Talk:Unique Variant"

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m (Not that I know of)
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I've heard that a weapon crafted with a level 10 item will have a better chance of getting a variant, any thoughts? --[[User:Hamiltond465|Hamiltond465]] 21:17, 10 April 2011 (UTC)
 
I've heard that a weapon crafted with a level 10 item will have a better chance of getting a variant, any thoughts? --[[User:Hamiltond465|Hamiltond465]] 21:17, 10 April 2011 (UTC)
 
:Nobody has noticed anything like that to my knowledge. --[[User:Equinox|Equinox]] 22:33, 10 April 2011 (UTC)
 
:Nobody has noticed anything like that to my knowledge. --[[User:Equinox|Equinox]] 22:33, 10 April 2011 (UTC)
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== Crafting ==
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<b>Error</b>
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"You may increase your chances of getting a random unique variant simply by crafting many copies of the same item."
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Each successive craft of the same item yields a greater probability of generating a UV? E.g. I have a 1/10 chance (arbitrary number) of crafting a UV Cutter on the first craft. I choose to craft a 2nd cutter, which will now have a probability of >1/10 to create a UV? This seems unlikely. Can anyone confirm?
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<B>Probability per item</b>
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Are any items known to have a greater probability of generating UV on craft?

Revision as of 04:38, 19 April 2011

I crafted a Jelly Shield, and I got Increased Defense Piercing MAXIMUM! (it had an exclamation mark) but I didn't see a difference on the linear thingy... but I gave the shield away lol

DarthLOL 01:18, 6 April 2011 (UTC)

I've heard that a weapon crafted with a level 10 item will have a better chance of getting a variant, any thoughts? --Hamiltond465 21:17, 10 April 2011 (UTC)

Nobody has noticed anything like that to my knowledge. --Equinox 22:33, 10 April 2011 (UTC)

Crafting

Error

"You may increase your chances of getting a random unique variant simply by crafting many copies of the same item."

Each successive craft of the same item yields a greater probability of generating a UV? E.g. I have a 1/10 chance (arbitrary number) of crafting a UV Cutter on the first craft. I choose to craft a 2nd cutter, which will now have a probability of >1/10 to create a UV? This seems unlikely. Can anyone confirm?


Probability per item

Are any items known to have a greater probability of generating UV on craft?

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