Difference between revisions of "Whipping and Mishandling/Gate Map"

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(Created page with '{{GateMap |name = Whipping and Mishandling |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby.…')
 
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|floor depth = 15
 
|floor depth = 15
 
|floor name  = Sol'Fork Skyway
 
|floor name  = Sol'Fork Skyway
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Infernal Passage]].''
+
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Infernal Passage]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 16
 
|floor depth = 16
 
|floor name  = Sol'Fork Downtown
 
|floor name  = Sol'Fork Downtown
|floor area  = An area similar to <br> ''[[Devilish Drudgery|Devilish Drudgery: Everybody's Fired]].''
+
|floor area  = An area similar to <br> ''[[Devilish Drudgery|Devilish Drudgery: Everybody's Fired]]'' with a special [[scenario room]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 20:35, 6 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Darkness Above
Depth: 14

An area similar to
Candlestick Keep: Fear The Dark.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sol'Fork Skyway
Depth: 15

An area similar to
Clockwork Tunnels: Infernal Passage.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sol'Fork Downtown
Depth: 16

An area similar to
Devilish Drudgery: Everybody's Fired with a special scenario room.


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