Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"

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4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br>
 
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br>
  
<nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|25|1|0|0}}</nowiki><br>
+
<nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}</nowiki><br>
 
to display<br>
 
to display<br>
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71|0}}
+
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|?}}
 
</noinclude>
 
</noinclude>
 +
 
<includeonly>
 
<includeonly>
 
With shield max pixels: {{{1}}}, first depth of stratum's remaining pixel {{{2}}} last depth of stratum's remaining pixels {{{3}}}, and Frenzied Firestorm, which does definitelly not exist in this calculation...<br>
 
With shield max pixels: {{{1}}}, first depth of stratum's remaining pixel {{{2}}} last depth of stratum's remaining pixels {{{3}}}, and Frenzied Firestorm, which does definitelly not exist in this calculation...<br>
 
Yields: {{#expr: ceil (({{{1}}}-{{{2}}}))/{{{1}}}*100}}% - {{#expr: ceil (({{{1}}}-{{{3}}}))/{{{1}}}*100}}% damage.
 
Yields: {{#expr: ceil (({{{1}}}-{{{2}}}))/{{{1}}}*100}}% - {{#expr: ceil (({{{1}}}-{{{3}}}))/{{{1}}}*100}}% damage.
 
</includeonly>
 
</includeonly>

Revision as of 12:14, 28 May 2017

Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.

This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x

{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}
to display

80% - ?


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