Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"

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Yields: {{#expr: ceil (({{{1}}}-{{{2}}}))/{{{1}}}*100}}% - {{#expr: ceil (({{{1}}}-{{{3}}}))/{{{1}}}*100}}% damage.<br>
 
Yields: {{#expr: ceil (({{{1}}}-{{{2}}}))/{{{1}}}*100}}% - {{#expr: ceil (({{{1}}}-{{{3}}}))/{{{1}}}*100}}% damage.<br>
 
{{#if: ({{{2}}}|questionmark|no questionmark)}} <br>
 
{{#if: ({{{2}}}|questionmark|no questionmark)}} <br>
{{#expr: round (2|1/3)}}
+
{{#expr: round (2|1/3)}} <br><br>
 +
 
 +
{{#if:{{{2}}|{{#expr: ceil (({{{1}}}-{{{2}}}))/{{{1}}}*100}}%|?}} - {{#if:{{{3}}|{{#expr: ceil (({{{1}}}-{{{3}}}))/{{{1}}}*100}}%|?}}
 +
 
 
</includeonly>
 
</includeonly>

Revision as of 13:07, 28 May 2017

Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.

This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x

{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}
to display

80% - ?


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